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Forums - Gaming - End of Eternity: NEW INFO!!!!

outlawauron said:
DeotoxSlayer said:
PullusPardus said:
DeotoxSlayer said:
Xxain said:
Why does not getting out of Burzel matter?? as long as Burzel is huge it doesn't matter

 Because not everyone wants to be stuck in a giant mechanized city for the entirety of a game, especially when its a JRPG.

To be honest, that MIGHT be how FF V XIII will turn out to be xD

Except that Nomura already confirmed that it wasn't like that.

@Xxrain

It doesnt change the fact that it's a mechanized city and that makes it impossible for it to have certain environments, and not everyone likes Steampunk/sci-fi environment.

Didn't he say that he was so happy about how the airship looked going across the world map?

Yea I think so.



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Squall_Leonhart said:
This game is interesting me! I think, depending on how the game plays this could be a first day buy

I agree i wanna see it action, though its a first hour purchase for me regardless

- More Info - End of Eternitytakes place inside a gigantic machine known as Basel. The Basel was built to rescue mankind from extinction, after the environmental situation had worsened to the extent that man couldn't exist on the earth's surface anymore. The Basel looks like a tower. Its upper levels are reserved for religious facilities and homes of the rich. Meanwhile, the poor live on the Basel's lower levels. - So far, the following three characters have been revealed: The game's protagonist Zephyr is an introverted 17-year old teenager. His friend Vacheron is a former soldier. The 26-year old is a lively person. Finally, there is a mysterious girl known only as Prototype No.20. The 19-year old was subjected to an experiment that will result in her death at the age of 20. - Inside a dungeon, players will be able to spot enemies. The developers promise a seamless transition into battle. Once the opposition has been engaged, the player can control one of three active party members. Depending on various party members' positions on the battle map, special attacks can be triggered off. The battle system is boldly described as comparatively strategic, semi-realtime and like no other system seen in an RPG to date.