By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Microsoft launches Xbox 360 Arcade in India

Good news for the gamers in India! The maker of Xbox gaming console, Microsoft has released its Xbox 360 Arcade in India. The entry-level console - Xbox 360 Arcade has been launched to replace the Xbox 360 Core model in India.

The Xbox 360 Arcade offers everything for gamers' contentment. It comes with a pack of five classic arcade games, including Uno, Luxor 2, Boom Boom Rocket, Pac-man Championship Edition, and Feeding Frenzy.

The Xbox 360 Arcade offers a wireless controller, 256MB of memory, 512MB GDDR3 video memory, but headset, HDMI cable, and network cable can be purchased separately. It has an HDMI output that lets gamers experience their games in the highest definition possible, up to 1080p. The console features the IBM PowerPC 3 core 3.2GHz processor.

What is more, the gamers can use the Xbox 360 Arcade to enjoy other entertainment activities including viewing photos, movies, and music. The Xbox 360 Arcade can also be connected to Xbox LIVE, an online multiplayer gaming and digital media delivery service, which allows gamers to download high-definition and standard-definition content, including video games. The Xbox LIVE also allows the gamers to play games with anyone, anytime, anywhere.

The Xbox 360 Arcade console is specifically designed for the new-bie gamers. The Xbox 360 Arcade is slenderised edition of Xbox 360. The company is marketing the Xbox 360 Arcade as a family console. The console offers the option of "Family Settings," which allows parents to block the access of games for younger players. The Xbox 360 Arcade, which is priced at around $195 in the United States and around £110 in the United Kingdom, is available for Rs 16990 in India.



Around the Network

I wonder how many Xbox 360's have actually sold in India.



mjc2021 said:
I wonder how many Xbox 360's have actually sold in India.

 

I wonder the same thing. The 360 has done around 100,000 in South Africa. Not really related per se, but India has a population thats more than 20 times greater and a more robust economy, so is it unreasonable to expect sales there to be over 100,000?



Notes from the FICCI Frames ’09

Anand Ramachandran
First Published : 21 Feb 2009 10:34:00 AM IST
Last Updated : 21 Feb 2009 11:04:55 AM IST

I was at FICCI Frames last week, owing to their kindness in inviting me to be on the jury for the BAF (Best Animated Frames) awards, for the gaming categories. These awards have been constituted primarily to encourage Indian game developers and publishers in our fledgling industry by recognising their efforts — especially on the mobile and casual games platforms. Oddly enough, there were also PC and Console game categories where the final nominees were international heavyweights such as Spore and Gears of War 2 — which were entered by the Indian marketing/distribution arms of EA and Microsoft respectively.

However, the interesting parts were the entries on offer in the casual and mobile gaming categories. Mobile was surprisingly decent, with the winning entry being a bizarrely faithful port of Bioshock, of all games, by Indiagames. Of course, it’s an isometric scrolling action-adventure, not an FPS, but the story and sequence of events are exactly faithful to the award-winning original.

Casual games were a different story, with none of the entries being of a standard that was deserving of recognition with an award. Again, strangely, there was much debate on this among members of the jury. Those of us from the industry scored the games completely differently from those who were young gamers — leading to much amusement and introspection on the disconnect between the guys who make the games and those who play them. We eventually respected the views of the gamers, and handed out the award to the game that they felt was best.

But to dwell upon this difference for a moment more — there were certain features in a game that the designers and developers in the jury, myself included, felt were elegant and well-implemented, that the gamer crowd didn't care for and thought were bad. And certain bugs and instances of bad programming or graphics that we were bothered by, they didn’t even notice. Much food

for thought.

Amidst all this jury duty, I also found time to attend some of the sessions on the gaming industry. The most interesting thing, for me, to emerge here was that, for the first time in a conference like this, Microsoft and Sony were willing to share some unofficial sales figures. Microsoft shared an unofficial figure of ‘less than 100,000’ XBOX units (of course, that could even be 5,000). Sony claimed around 400,000 PS2s, 120,000 PSPs and 35,000 PS3 units sold. While these figures don’t sound very high in light of worldwide figures, it’s still a start. And it’s up to us to get them up — so each of you go out and convince all your friends to buy game consoles!

Overall, the gaming industry honchos sounded a lot less gung-ho and more measured and pragmatic in their talks this year. While they’re still cautiously optimistic about the growth of gaming in India, they’re not quite shouting from the rooftops about how gaming shall conquer all. Perhaps it’s all for the better, though. In fact, the dominant thought seemed to be that the only challenge for the gaming industry is that things are taking longer than earlier expected (my opinion being that the expectations were too high to begin with). Nobody doubts that gaming is here to stay; the only problem is that it isn’t going to hit critical mass anytime soon.

I also got the chance to play some Guitar Hero with a member of the development team from Red Octane, Chennai. Needless to say, I got my sorry butt whipped!


Link