Well, I'm buyin' it when it comes out in the States in June.
I fully expect it to flop though. NIS should develop original Wii/DS games to really cash in on the userbase.
Well, I'm buyin' it when it comes out in the States in June.
I fully expect it to flop though. NIS should develop original Wii/DS games to really cash in on the userbase.
| Kenology said: Well, I'm buyin' it when it comes out in the States in June. |
I... probably will as well at some point.
I love the game... and if it really does have new items i may be a sucker for it....
since new skills would rule even though it already has tons.

Phantom Brave sold 150,000 on PS2, 100,000 first week.
| Tracker | Week | Rank | Sales Weekly | Sales LTD |
|---|---|---|---|---|
| Famitsu | 2004-01-19 | 2 | 101,558 | 101,558 |
| Famitsu | 2004-01-26 | 9 | 19,495 | 121,053 |
| Famitsu | 2004-02-02 | 13 | 8,051 | 129,104 |
| Famitsu | 2004-02-09 | 29 | 5,836 | 134,940 |
| Famitsu | 2004-12-20 | 0 | 0 | 148,295 |
| Famitsu | 2004-12-27 | 0 | 0 | 148,295 |
Can't say that I'm surprised. I don't think NIS was either since it was selling for the same price as Disgaea 3...
Tag - "No trolling on my watch!"

| Star Scream said: Phantom Brave sold 150,000 on PS2, 100,000 first week.
|
Ah thanks.
So really not much of a surprise.
Wonder what the point was in general. I mean they had to bother to learn how to addapt stuff to the wii for it. Wonder if it was a "Practice" project to be different from how they were on Disgea 3 (Spending forever just studying before doing)
Or if they were just trying to tap into the expanded audience. Probably would help to know how it was marketed in that regard.

Disgaea 2 PS2 sales:
| Tracker | Week | Rank | Sales Weekly | Sales LTD |
|---|---|---|---|---|
| Famitsu | 2006-02-20 | 3 | 97,456 | 97,456 |
| Famitsu | 2006-02-27 | 13 | 20,523 | 117,979 |
| Famitsu | 2006-03-06 | 16 | 9,129 | 127,108 |
| Famitsu | 2006-03-13 | 29 | 4,499 | 131,607 |
| Famitsu | 2006-06-19 | 0 | 0 | 149,148 |
| Famitsu | 2006-12-25 | 0 | 0 | 150,428 |
Kasz216 said:
Ah thanks. So really not much of a surprise. Wonder what the point was in general. I mean they had to bother to learn how to addapt stuff to the wii for it. Wonder if it was a "Practice" project to be different from how they were on Disgea 3 (Spending forever just studying before doing) Or if they were just trying to tap into the expanded audience. Probably would help to know how it was marketed in that regard. |
I dunno, maybe they had high expectations - Disgaea 2 sold the same amount on PS2, but port sold so much better on PSP.