MikeB said:
@ Squilliam
You know, its strange that developers posting with anonominity who work on both platforms on www.beyond3d.com describe the differences
They aren't all developers and actually the amount of low level programmers posting there form a very small minority (those who are most relevant to this topic). But regardless it's one of the most interesting to read English technical orientated forums.
Virtually all Low level game engine developers agree (including various coders I know personally) the PS3 is fundamentally well more powerful than the 360. This mostly due to the Cell processor and Blu-Ray / default harddrive helps with regard to potential as well.
And this is no shame the 360 was released a year earlier and costs less than a Wii. As time goes on the technical gap between PS3 and 360 exclusives are expected to grow.
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I'm sorry, but what experience do you have programming games? Tinkering on a little amiga back in 1988 doesn't count, BTW.
Oh, and do you have any experience working in the industry? Ever touched a dev kit? Ever seen the sourcecode of a modern game?
Its ludicrous that you come off on a high horse against people who say these things when they actually work on these machines day in and day out. So... what expertice gives reason for caring more than a rats ass about anything you say?
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"