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How much did games on GC and the Wii cost to make?



 

  

 

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staticneuron said: And normal mapping was used on the Xbox and PC's years ago. Halo 2 and Riddick had normal mapping. Games like gears of war cost epic 10 million. Final fantasy X cost 32 million, FFXII cost 35 and FFVII cost around 45 million. Lost planet 20 million. It is rumored that killzone for the PS3 has a 22 million budget. I do not see any real evidence that proves that this generation or HD is more expensive. It seems that the cost is more related to ambition than the content itself.
You can define it as ambition but the truth is it is heavily related to people's expectations ... You could make a platformer that looked exactly like Super Mario Galaxy on the PS3 but it would probably sell poorly because the graphics do not meet people's expectations for a PS3 game; to get decent sales you have to increase the quality and quantity of graphical assets which increases development costs. Now, many of the graphical effects I could list that are driving up costs were used in the previous generation but there is a difference; in the previous generation you'd use these effects on a small subset of your assets (because of lack of graphical 'horse power') whereas on the PS3/XBox 360 these effects are being used on everything. Now, ultimately it doesn't matter why people like THQ and EA are estimating that PS3 and XBox 360 development costs are 2 to 4 times as high as development costs for the Wii; all that matters is that the development costs are dramatically higher.



Alacrist said: How much did games on GC and the Wii cost to make?
Back in the day Rogue Squadren 2: Rogue Leader was reported to have cost $1.8 Million to create; most games were rumored to have cost between $5 Million and $10 Million ... Red Steel was reported to have cost $12.5 Million to produce ... I suspect that $5 Million to $15 Million would be the range for most Wii titles ... EDIT: I looked up the number again ... it was $3.5 Million for Rogue Squadren 2: Rogue Leader ( http://www.gamasutra.com/features/20020501/engel_04.htm ); 32 developers for 9 months.



Would imagine that average games for Playstation 2 =1.3 million Nintendo 64= 520,000 Dreamcast= 410,000 Game Boy Advance =360,000 PSone = 180'000 Game Boy = 40,000 FFVII =26 million FFVIII = 30 million FFIX = 38 million FFX = 40 million FFXI = 12 million Mario 64 = 25 million shenmue 42-45 million "Microsoft's Xbox is the most costly platform for game development, followed by Sony's PlayStation 2 and Nintendo's GameCube, says the latest report by the Computer Entertainment Supplier's Association (CESA) in Japan. This week's issue of Famitsu covers figures from 2004 given by CESA, which calculated the average development costs for games on current-gen platforms. The reported figures are based on development fees that were voluntarily disclosed by 28 companies. According to CESA, the Xbox is the most expensive due to the platform's high-end hardware specs. Development figures taken from 13 Xbox games came to an average of 202 million yen ($1.85 million), more than double the cost of other platforms. Mbr> The PlayStation 2 ranked as the second-most-costly platform to make games for, with development figures for 194 games averaging 96 million yen ($877,000). The GameCube came in third, with figures taken from 11 games averaging 90 million yen ($822,000). Surprisingly, games for the handheld PlayStation Portable reportedly cost the same to make as GameCube ones." The average game last gen probably 7 to 8 mill (big titles) and probably rose 1 to 2 mill. So called triple A are astronmical. Probably cost ro make engines and less reliance on middleware and so forth may make for some of the high costs.



Games make me happy! PSN ID: Staticneuron Gamertag: Staticneuron Wii Code: Static Wii - 3055 0871 5802 1723

HappySqurriel said: Alacrist said: How much did games on GC and the Wii cost to make? Back in the day Rogue Squadren 2: Rogue Leader was reported to have cost $1.8 Million to create; most games were rumored to have cost between $5 Million and $10 Million ... Red Steel was reported to have cost $12.5 Million to produce ... I suspect that $5 Million to $15 Million would be the range for most Wii titles ...
If that's true then, most people would invest 15million max(Wii) vs 20million at least (360 & PS3) but the difference is if you spend 30mil making a game and goes on the 360 and PS3 (since it's easy to port them)isn't that basically the same as 15mil for a Wii game?



 

  

 

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staticneuron said: Would imagine that average games for Playstation 2 =1.3 million Nintendo 64= 520,000 Dreamcast= 410,000 Game Boy Advance =360,000 PSone = 180'000 Game Boy = 40,000 FFVII =26 million FFVIII = 30 million FFIX = 38 million FFX = 40 million FFXI = 12 million Mario 64 = 25 million shenmue 42-45 million "Microsoft's Xbox is the most costly platform for game development, followed by Sony's PlayStation 2 and Nintendo's GameCube, says the latest report by the Computer Entertainment Supplier's Association (CESA) in Japan. This week's issue of Famitsu covers figures from 2004 given by CESA, which calculated the average development costs for games on current-gen platforms. The reported figures are based on development fees that were voluntarily disclosed by 28 companies. According to CESA, the Xbox is the most expensive due to the platform's high-end hardware specs. Development figures taken from 13 Xbox games came to an average of 202 million yen ($1.85 million), more than double the cost of other platforms. Mbr> The PlayStation 2 ranked as the second-most-costly platform to make games for, with development figures for 194 games averaging 96 million yen ($877,000). The GameCube came in third, with figures taken from 11 games averaging 90 million yen ($822,000). Surprisingly, games for the handheld PlayStation Portable reportedly cost the same to make as GameCube ones." The average game last gen probably 7 to 8 mill (big titles) and probably rose 1 to 2 mill. So called triple A are astronmical. Probably cost ro make engines and less reliance on middleware and so forth may make for some of the high costs.
Just as a question, do you have links for your game numbers? I remember comericals for Final Fantasy 7 where Square was claiming it was the most expensive game every made at (IIRC) 2 Million Dollars; this was after Mario 64 was made ... At the same time, most reports I have seen on PS2/XBox/Gamecube game development was for a team of 20 to 40 people working for 18 to 24 months ... I have also seen interviews with people at EA who claimed that most of their next-gen games were being developed by teams of "Nearly 100 people" ...



What makes you think it will take 20 mill to make a PS3 or 360 game? I just named "THE" best selling and one of the best looking games on the 360 to cost 10 million. This is a view that has no merit. It is hyped up by companies like this http://www.dfcint.com/game_article/july06article.html If I am not mistaken DFC said that the dolphin (gamecube) would completely outsell the competition last generation. Games like Galaxy, MGS4 and Halo 3 will not be a good gauge of the average cost of games. Do people take into account games like geometry wars or flow? Little big planet, Wik and wario smooth moves, really do not look like games that had to push a 10+ million budget to make a game. The argument being used is that it takes this much money to compete but in actuality which games need to compete? Visuals need to compete? I dislike Icon because of its sluggish gameplay and even worse the sheer fact that the new team decided to make the characters look as realistic as possible. Granted it's their style (they made the fight nights) but it is an unwelcome departure from what the series started at. The cost is about developers choice. What throws off these averages is that there are companies that can only afford to make a 1 mill game or a 5 mil game. Then there are companies that can afford 8 to 20 mill and a few that can go even higher than that. When people are talking about competing, the only thing that comes to mind is unit sales. That argument goes out the door because success is relative. If Final Fantasy XII sells 3 million units and small quirky rpg number 12 sells only 350,000, you may not be able to gauge success because FFXII cost 35 mill and small quirky rpg cost 5 mill to make. Granted FFXI gained a greater amount of money but that does not mean that the smaller rpg was not a success. EDIT: "Development of Final Fantasy VII began late in 1995, and required the efforts of more than one hundred artists and programmers using such software as PowerAnimator and Softimage XSI, and a budget of approximately US$45 million" "The game's release in North America was preceded by a massive three month marketing campaign for which Sony allocated a US$100 million budget." http://en.wikipedia.org/wiki/Final_fantasy_vii "Work on Final Fantasy VII began in early 1996. The development budget for Final Fantasy VII was reported to be a whopping US$45 million. Never before had so much money gone into the making of an RPG. Over a hundred artists worked on producing the most amazing computer graphics ever seen in a video game. Beautifully rendered full-motion video (FMV) sequences were woven directly into the gameplay, and the game played out pretty much like a movie. Pre-rendered backdrops graced the screen throughout the entire game world." http://www-cs-students.stanford.edu/~geksiong/papers/sts145/Squaresoft%20and%20FF7.htm mistprinted some in second post. I had correct ones in the top post.



Games make me happy! PSN ID: Staticneuron Gamertag: Staticneuron Wii Code: Static Wii - 3055 0871 5802 1723

staticneuron said: What makes you think it will take 20 mill to make a PS3 or 360 game? I just named "THE" best selling and one of the best looking games on the 360 to cost 10 million. This is a view that has no merit. It is hyped up by companies like this http://www.dfcint.com/game_article/july06article.html If I am not mistaken DFC said that the dolphin (gamecube) would completely outsell the competition last generation. Games like Galaxy, MGS4 and Halo 3 will not be a good gauge of the average cost of games. Do people take into account games like geometry wars or flow? Little big planet, Wik and wario smooth moves, really do not look like games that had to push a 10+ million budget to make a game. The argument being used is that it takes this much money to compete but in actuality which games need to compete? Visuals need to compete? I dislike Icon because of its sluggish gameplay and even worse the sheer fact that the new team decided to make the characters look as realistic as possible. Granted it's their style (they made the fight nights) but it is an unwelcome departure from what the series started at. The cost is about developers choice. What throws off these averages is that there are companies that can only afford to make a 1 mill game or a 5 mil game. Then there are companies that can afford 8 to 20 mill and a few that can go even higher than that. When people are talking about competing, the only thing that comes to mind is unit sales. That argument goes out the door because success is relative. If Final Fantasy XII sells 3 million units and small quirky rpg number 12 sells only 350,000, you may not be able to gauge success because FFXII cost 35 mill and small quirky rpg cost 5 mill to make. Granted FFXI gained a greater amount of money but that does not mean that the smaller rpg was not a success.
What makes me think it will cost that much ... first off:
According to the The french publisher and developer, the development costs for the highly anticipated first person shooter will be approximately $12.75 million. Now that might sound like a lot of money for most of you, and it sure is, but if you compare it to the costs for a Xbox 360 or Playstation game it isn't much at all. In fact, Ubisoft have stated that developing games for Sony or Microsoft's consoles could cost three to four times more http://www.nintendolife.com/articles/2006/08/12/red_steel_development_costs
I also worked as a game developer from 2000 (in my second year in college) until 2003 ... Our projects were on the Playstation and GBA and involved teams of 12 to 14 people and a timeline of 12 months ... The budget was $1.5 Million and these games were not particularly impressive. Knowing how many people were required for rudimentary Playstion 3D graphics, the number of people that would be required to move to a PS2 project and how detailed the PS3/XBox 360's graphics are I couldn't see how they could be developed for less than $10 Million.



Did you work with middleware? Build your own engines? How do you explain GoW costing 10 mill to make? And considering you talk about assets I will ask you for what type of games. What were your ambitions? I am going to stick by my point. Saying how much a "game" will cost to make means nothing. You could name the biggest and baddest games and I will ask you how much did you think parappa, gitaroo man, disgaea, indigo prophecy, Capcom vs Snk 2 and many other successful games cost? The design of a game should be based of off several things. But going to school and working with artist and game devs that are now employed at companies like EA, N-Space, midway, Volition, Inc. and a few others, I have seen that game design is all relative. When a project is started how much of the game is already finished? (pet project) How many people working on the game content and assets? What type of game is it, action, FPS, Top down? (affects cost and time of dev alot.) What type of style is trying to be attained?(surreal, stylized, realistic) Procedural generation or all handmade textures? What is the size of the game? What is the focus? Single player or multiplayer? It could go on for days. The bottom line is to say that games have risen in cost this generation only applies to what is trying to be achieved. With the PS3 accepting numerous middleware and Sony giving out EDGE and ICE, and with MS's XNA, there should not be any blanket or generalized statements being made about game dev this time around.



Games make me happy! PSN ID: Staticneuron Gamertag: Staticneuron Wii Code: Static Wii - 3055 0871 5802 1723

staticneuron said: Did you work with middleware? Build your own engines? How do you explain GoW costing 10 mill to make? And considering you talk about assets I will ask you for what type of games. What were your ambitions? I am going to stick by my point. Saying how much a "game" will cost to make means nothing. You could name the biggest and baddest games and I will ask you how much did you think parappa, gitaroo man, disgaea, indigo prophecy, Capcom vs Snk 2 and many other successful games cost? The design of a game should be based of off several things. But going to school and working with artist and game devs that are now employed at companies like EA, N-Space, midway, Volition, Inc. and a few others, I have seen that game design is all relative. When a project is started how much of the game is already finished? (pet project) How many people working on the game content and assets? What type of game is it, action, FPS, Top down? (affects cost and time of dev alot.) What type of style is trying to be attained?(surreal, stylized, realistic) Procedural generation or all handmade textures? What is the size of the game? What is the focus? Single player or multiplayer? It could go on for days. The bottom line is to say that games have risen in cost this generation only applies to what is trying to be achieved. With the PS3 accepting numerous middleware and Sony giving out EDGE and ICE, and with MS's XNA, there should not be any blanket or generalized statements being made about game dev this time around.
We didn't use middleware because in order to get good performance out of the GBA/Playstation you really needed to build a custom engine for your product; this stopped being true with systems like the Dreamcast and PS2 ... Now, you're right in it depends on what you're trying to build ... a game like Trauma Center probably cost similar to produce for the Wii as it did for the Nintendo DS ... With that said, when people are talking about "Next Generation Games" they do not mean Capcom vs. SNK ... If you doubt what I'm saying go hear ( http://www.gamasutra.com/php-bin/article_display.php?category=5 ) and look at all of the postmortems; in most cases you will see PS2/XBox/Gamecube games have development teams of 20-40 people and development times of 18 to 24 months ... Newer PC and PS3/XBox 360 games will have much larger teams and may take longer ( Indigo Prophecy had a development team of 80 working for 24 months ... which works out to being about $30 Million to $40 Million in development costs)