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Forums - Sony - Reasons Why Killzone 2's Multiplayer Is Unpopular Do You Agree?

Its COD Fanboys.



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170 hours!?!?!?! I've only played 16 hours. :(



Initiating social expirement #928719281

Makingmusic476 likes this game. Typically its the kiss of death...



Tease.

Medic, Engineer and Tactician are the core three classes in clan matches. Sniping, saboteuring, proximity mining, boosting and rpging are just there for the variety.

And I have put near 70 hours in (but I may have lost 10 hours because of getting disconnected)



Speaking of balance, I believe it lacks a matchmaking system with "skill level" like HALO 3.

... and the fact that PS3s aren't bundled with MIC is really not helping...

The problem is also that it aims at COD players.... but tend to play like a Team Fortress 2 game... and get stucked in the middle of the two.

 

Nothing new here, it is the fault of the plateform, not the game...

 



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

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Sardauk said:

Speaking of balance, I believe it lacks a matchmaking system with "skill level" like HALO 3.

... and the fact that PS3s aren't bundled with MIC is really not helping...

The problem is also that it aims at COD players.... but tend to play like a Team Fortress 2 game... and get stucked in the middle of the two.

 

Nothing new here, it is the fault of the plateform, not the game...

 

only classes bear any resemblence with team fortress 2. Team fortress 2 sucks compaired.

 



Check out my game about moles ^

why am i not suprised the thread turned into the usual "durr if you dont liek our gaem gtfo"

anyway.. what i would really like would be to number restrict each class per match. say in a match there can be a certain amount of snipers and assault and so forth. if such a system already exists i havent noticed it yet..because there are far too many snipers and assault dudes around

and i think everyone has already played at least one match with so many engineers or tacticians you never got to drop your turrent ,or spawnpoint or bot

the option for the engineer to use the assault rifle from the start would be nice aswell.. i feel like such a cheating whore whenever i have to use the shotgun



Sardauk said:

Speaking of balance, I believe it lacks a matchmaking system with "skill level" like HALO 3.

... and the fact that PS3s aren't bundled with MIC is really not helping...

The problem is also that it aims at COD players.... but tend to play like a Team Fortress 2 game... and get stucked in the middle of the two.

 

Nothing new here, it is the fault of the plateform, not the game...

 

 

WOW...never thought that a person who blames a certain console for every single bad thing he encounters actually exist.

 



Killzone 2's multiplayer is great. They did so many things right. Unfortunately, the lack of a party system is a pretty glaring problem.



Thanks for the input, Jeff.

 

 

Staude said:

 

only classes bear any resemblence with team fortress 2. Team fortress 2 sucks compaired.

 

!!!

You take that back sir !

 



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.