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Forums - Microsoft - Ex-Bungie Dev, Christian Allen, Confirms Killzone 2 Can Be Done On Xbox360

NNN2004 said:
SpartanFX said:
NNN2004 said:
SpartanFX said:
NNN2004 said:
Staude said:
selnor said:
^ The thing that springs to mind is that the 360 hasnt got any games from good developers that have gone for realistic graphics.

Big games like Halo 3, Gears 2, Mass Effect all went for art direction. KZ2 currently wins at the moment, but I bet my bottom dollar the 360 will have a couple of games that beat it's graphics this year. Mainly Alan Wake and Forza 3. Also I believe Risen will to.

Personally KZ2 is the ONLY game on PS3 that is better than 360 games. Gears 2 for me was and still has the best wow moment ever for graphics.

Mass Effect 2 will undoubtly look astonishing also. CRYEngine 3 games for 360 will also beat KZ2. But then PS3 will continue to improve as well. By the end of the gen both consoles will not outshine the other.

Like i said before. Cryengine has some good things and some bad things about it. Particular particle effects and Lightning. I don't believe what they've shown us so far outranks killzone 2.

 

Models and textures beat the hell out of it though..

 

Personally i've had the most wow moments in Uncharted and Metal Gear Solid 4. I'm not saying that as a "sony fan" response but that's how it is for me. For instance, there is no game with such an advanced animation system as uncharted.. and it has these beautiful visuals throughout with No loads in the game at all! Some of the best games ever have been released this gen and it only looks like it's getting better.

The thing the unreal engine excels at is mapping. The models aren't very advanced but because of bumps, specular, normals etc.. they manage to make some pretty impressive stuff..

Personally I'm not all for unreal engine games because they tend to have a look that crosses over. I don't mind them, but they don't really give me as much satisfaction visually as some propriatory engines. That's just me though. I can see how other people would think differently.

 

But really where the difference lies in the ps3 and the 360, is a place where you'll only minimally be able to tell visually. I do find it impressive that sony has managed to overtake the 360 visually even though it was launched much later, but if you look at the specs, the differences in games will be things such as physics, lightning,  AI.. stuff like that. Mostly things that the processor does.

 

 

killzone 2 have a good effects but dont forget that its have a low textures also.

 

 

lol,,,no it doesn't

this is an old photo to hype the game but if you take a photo from the real game you will see the low textures clearly ... can you post a photo from your tv ?

 

 

lol,,the final game looks better than this.this was from the old preview built.

 

yes i can take a photo of the game from my TV.(i ll pm it to you tomorrow,casue i m goin to bed now)

if you cant post a photo from your TV now then am glad to help ;)

 

 

the second pic is horrendous



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Phrancheyez said:
You think I believe some idiot who says it can be done on 360 when his best comeback is 'just like Halo 3 could be done on PS3'....was that ever a question? Was there ever any grey area there? I dunno..maybe Halo 3 is too powerful for the PS3!.......

Give me a break..this guy has no clue what he's talking about..

While I personally believe that the PS3 architecture has more headroom than the 360's, I don't believe the gap is that significant, overall.  Due to the fact that the PS3 architecture is very different than the 360 architecture, it's very much like comparing apples to oranges.

The Amiga computer was very graphically powerful, in its day, compared to a PC or Mac of the same vintage, due to its use of custom hardware, but it couldn't do FPS games worth a darn.  The underlying PC hardware allowed games like Wolfenstein 3D to be efficiently implemented, while the Amiga's very powerful, very advanced hardware was heavily tasked trying to do the same.

The PS3 has several SPEs to do some really fantastic DSP-type work, but only has one general-purpose core (although the SPEs CAN run general purpose code with a few caveats).  The processor in the 360 is also made by IBM, but lacks the specialized processing engines (SPEs), while it does have 3 full-blown general purpose cores.  I was really confused about what IBM tried to achieve with each processor until I read a fairly lengthly interview with the man who led both architecture groups.  It's very telling and no doubt frustrating to anyone who wants desperately to believe that either processor is miles ahead of the other.

 

 



SpartanFX said:
Squilliam said:
Killzone 2 has a lot of low resolution textures spruced up with specular/normal maps. If you can see past some of the technical wizardry the illusion doesn't hold up so well.

 

it is the best looking console game by far and nothing can change that fact.

 

Not to single you out, but I hear this a lot and it makes me laugh. When people say it is the best looking console game that is kinda like saying I'm the fastest runner in the Special Olympics one legged marathon. The big elefant in the room, the PC, is simply ignored.

If it was all about graphics the 360 and PS3 wouldn't even exist.

So yes it does look better than any other console game I've seen, but still far from impressive. Maybe in early 2007.



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Garnett said:
Staude said:
Garnett said:
Staude said:
Garnett said:
Staude said:
Garnett said:
Sardauk said:

Bring Killzone 2 on the 360 then

better controllers,better online, better chat and better mics

 

 

 

Yea I can see why you'd want that..  not.

 

Actually,i didnt mind KZ2,its just the 3 second delay and the mass hype which killed it for me.

 

what delay ? also the game delivered on all fronts and surpassed atleast my expectations.

Of course it did,i can see why.

 

If you bought the game on the first day in the states you would of seen it had a horrible delay when turning,also the fact it takes a hole clip to kill someone,but i like the engine,i think all future FPS should be built like that.

 

 

 I bought it first day in europe which was two days before first day in america. Controls were fine. I'd rather they hadn't changed them.

Not the controls the control DELAY,which killed it and half a clip thing,other than that its a good game.

Like i said i'd rather they hadn't changed the controls. I liked the more weighty feel. I still like the game though.

 



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Garnett said:
dbot said:
mrstickball said:
Throw $40 million dollars and 4 years at a X360 game, and I'm sure it'd look that good.

Too Human took 10 years and 60 + million.  Does it look this good?

 

And what 4 consoles?

 

The actual development of TH took around 2 years and about 10 million i believe.

That's funny.  

 



Thanks for the input, Jeff.

 

 

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averyblund said:
SpartanFX said:
Squilliam said:
Killzone 2 has a lot of low resolution textures spruced up with specular/normal maps. If you can see past some of the technical wizardry the illusion doesn't hold up so well.

 

it is the best looking console game by far and nothing can change that fact.

 

Not to single you out, but I hear this a lot and it makes me laugh. When people say it is the best looking console game that is kinda like saying I'm the fastest runner in the Special Olympics one legged marathon. The big elefant in the room, the PC, is simply ignored.

If it was all about graphics the 360 and PS3 wouldn't even exist.

So yes it does look better than any other console game I've seen, but still far from impressive. Maybe in early 2007.

I am goign to have to agree with you.  I think KZ2 has some amazing graphics but the hype of clarity just didn't meet its expectations it was suppose to have.  But keepign the PC out for the console's sake I think it is amazing. I also had the same feeling with Halo 3 when it first came out.  It was suppose to be amazing in every stand.  I did not find its graphics that impressive.  Yet both games I can play for hours.  I will be interested to see what happsn int he next five years.

 



Saying killzone 2 can't be done on he 360 is foolish.

Of course it can be done.

And it can be done right....with co-op



Staude said:
Garnett said:
Staude said:
Garnett said:
Staude said:
Garnett said:
Staude said:
Garnett said:
Sardauk said:

Bring Killzone 2 on the 360 then

better controllers,better online, better chat and better mics

 

 

 

Yea I can see why you'd want that..  not.

 

Actually,i didnt mind KZ2,its just the 3 second delay and the mass hype which killed it for me.

 

what delay ? also the game delivered on all fronts and surpassed atleast my expectations.

Of course it did,i can see why.

 

If you bought the game on the first day in the states you would of seen it had a horrible delay when turning,also the fact it takes a hole clip to kill someone,but i like the engine,i think all future FPS should be built like that.

 

 

 I bought it first day in europe which was two days before first day in america. Controls were fine. I'd rather they hadn't changed them.

Not the controls the control DELAY,which killed it and half a clip thing,other than that its a good game.

Like i said i'd rather they hadn't changed the controls. I liked the more weighty feel. I still like the game though.

 

I liked the weighty feel i just didnt like the hole delay,that was stupid.

 



^ Bwah aha ha ha ha I am laughign abotu the be done right comment fo the co-op. this takes the cake of insult zingers today!



These threads remind me of the arguments in the middle ages involving how many angels could fit on the head of the pin. A lot of what looks "better" depends on personal perspective. Which is better animation, Disney Classic, modern CGI, Anime? I imagine people in each camp could argue indefinitely why "their" preference is better.

For my money, both the PS3 and the 360 have games that are bleeding edge, graphically.