Mendicate Bias said:
JaggedSac said:
Mendicate Bias said: Your statement about the pistol is right on the mark jagged and I know exactly how you feel but I must respectfully disagree with you. Although the pistol is extremely powerful with its ability to kill in 3 shots it still required a large amount of skill to wield properly. The weapon is not a hit scan weapon hence everything from player movement to relative strafe has to be taken into account. For example try booting up Halo:CE and shooting a wall at a decent distance with a pistol by holding down the trigger. You will find that there is a large spread to the bullets. Do the same experiment and pulse the trigger this time and you will find a very tight bullet spread. This is just one very tiny aspect of the pistol, I really don't want to get too in depth with it since it would probably take up multiple pages just explaining the complexities of that one weapon.
However you are correct when you say Halo take massive amounts of situational awareness. At any one time a player must be aware of the spawn time's of the rocket, sniper, over-shield, camo, the movements of his own players and the movements of the enemy players as they set up to control the power weapons and power positions on a map. It's like an extremely fast game of chess. |
I understand that it takes some skill to wield properly. But that does not mean that a 3 hit kill weapon(with 12 rounds in a clip, which means a possibility of 4 kills with one clip) should be given to you on spawn. It should be something that you need to pick up. And it should not be a pistol, they should have made it a different weapon, if just for the point of making the power match the weapon.
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I would agree with you completely if strafing wasn't so effective in Halo:CE. If such a weapon existed in Halo 2 or 3 it would completely break the game but landing a 3-shot against an competent opponent is a hard thing to do, I would definitely say much harder than landing a 4-shot with a br. Also you have to remember that weapons kill much more quickly in Halo:CE and explosions have a much larger splash radius. Shoot a rocket or land a grenade any where in a 15 feet radius of a player and your almost gauranteed a kill hence a weapon was required that gave opponents a good chance of surviving off spawn. Although I agree conceptually that a pistol should never be stronger than an assault rifle.
I also agree that Halo 3's system works amazingly well from a competitive stand-point as well, the concept of having the right weapon for the job forces you to always think two steps ahead. Something most conventional shooters never do. Hence why it is by far my most played game this generation.
On a side note do you ever jump into the MLG hopper? I'm currently a 46 and looking for a good player to get my 50 with.
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Yeah, you make valid points.
I have only played the MLG hopper on a couple occasions, maybe I will start giving that a try. But I am only an upper mediocre H3 player so you are on a level that I could probably not compete at. I mainly just play whenever a couple of friends of mine get on and we play in the social hoppers or team swat or team snipers. The highest I have gotten was 44 in team slayer.