JaggedSac said:
vlad321 said:
JaggedSac said:
vlad321 said:
I loved all modes, though I love DM, Invasion, and Assault the most in UT2004. I HATE matchmaking. I want to be able to choose my server based on mutators, players, ping, etc.
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LOL. We have such diverse tastes. I enjoy the prospect of matching different people up based on skill level. There is no joining a game once it has started. There is so much player churn on teams on dedicated servers. Somewhat diminishes a win. I enjoy the closed nature of a match in matchmaking. Also, the next round will be a completely different set of people to play against. And it all happens without any input from me.
It actually reinforces the idea of a team. You see the pre-game lobby. You see the people you are playing against. And you can be damn sure that no one else other than those people will be playing.
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Until they quit....
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LOL. Yes, you make a valid point. This doesn't happen all that often to me though. Especially in ranked lists. There are strengths and weaknesses of each type. I just prefer the idea of matchmaking. This could be done via dedicated servers, it would just be a lot harder to implement than P2P.
And I definitely enjoy the domination of people in a short amount of time as well.
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This is a short anecdote which I rememebr so vividly and it is impossible for it to happen in ANY console shooter:
Im in the cross in Rankin , the one leading to the 100 shield the flak and the rocket launcher. 3 people come from me at those directions. I shoot an orb at the rockets, and 1 at the shield. By the blessing of luck I turn back to the rocket guy and hit my orb, 1 kill, turn to the shield dude (no shield) hit THAT orb, Double Kill, turn around switch to flak and 1 shot the guy shooting me from that side, Multi kill. Charge up 3 rockets on the way to the flak arena, shoot them at the flak and kill 1 more, Mega Kill.
That just doesn't happen in a console shooter.