I suppose it is unfair to hold the PS2 as a golden standard. Last generation only exceeded in excellence in that there was basically a single console solution for everything. That alone alowed us to look past much of the mediocrity and dreg that was 99% of the games last gen.
This generation has tapped into the Xbox mindset of marketing allowing many otherwise mediocre games with big budgets sell incredibly well, but for the most part its just continuing the trend of last generation. The things ruining gaming today have been present ever since last gen started, just now with all this disruption and no clear single console solution, the flaws become more apparent.
It also doesn't help the fact that developers left and right are suffering.
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Square-Enix continues their questionable downward trend in sales and (what many fans see as) quality in thier games. Rather than the epic instalments we used to know, they've come to default on sequals and spin-offs, remakes and cellphone games. The ever decreasing standard of excellence seems to correlate heavily to talent that has continuously fled Square over the years, the latest and most notable being the director of FF12 who left in disgust after seeing his game derailed ultimately becoming a shallow FFX clone forced to recycle all the R&D that had been put into FFXI's engine. People may be looking forward to FFXIII but if major sequels this generation have taught us anything, we can expect spectacular graphics and a hollywood worthy presentation that will help coax our initial opinions of the games beyond all the nagging flaws that ultimately hint at the much larger problem of it being an uninspired sequal that brings nothing new to the table and does little more than tread water creatively.
Capcom is another fallen icon. While still going strong, the loss of Mikami and Clover have been major set backs. Starting with Onimusha 4: Dawn of Dreams their sequels have not been the same. DMC4 was a passable game that did well to hide its recycled second half and painfully linear level designs. Megaman 9 was a cheap cash-in that transparently recycled sprites from previous Megaman games. I mean, if you hadn't played an NES Megaman game in 13 years I guess it could have been an enjoyable game. RE5 was all bark and no bite, a pretty game that does so much almost right than its hard for any gamer to hate it, but at the same time there's no denying it fell far short of what it should have been and no mistaking the lack of creativity and inspiration that could have been easily recognized in its predicessor. With many inside voices denouncing Capcom's poor decisions its not hard to see why talent like Mikami and most of Clover jumped ship.
Konami... What has Konami put out in the last four years other than Metal Gear Solid 4 that we can even kid ourselves was worth mentioning. Handheld games? They've progressively ruined Silent Hill to the point of making it a non-viable franchise. Castlevania is on handheld life support. Oh they make that soccer game Winning11 or whatever it is, I suppose that's something to be excited about... Soccer... Right now the only thing that's keeping them afloat is suckling Kojima's creative teet in hopes he puts out a new game.
Techmo... Well they had Ninja Gaiden... until the ruined that as a viable mainstream franchise... I mean after all they're only on the verge of being bought up by other developers.
All in all Konami, Square and Capcom were the three major developers that alligned themselves so closely with Sony's rise in the industry yet one by one they seem unable to manage that success and bit by bit collapse in on themselves.










