Words Of Wisdom said:
Kasz216 said:
Words Of Wisdom said: Sounds fun. Good luck with it.
I wouldn't suggest worrying about balance yet though. The classes aren't really, but that's a matter of opinion I guess. |
Well i just mean GMing. I mean having not played much i haven't got a clue what would kill people and what won't outside of using the challenge levels and then making adjustments for obvious things like "Don't have them fight magic resistant guys if all they do is cast spells."
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Keep the character sheets and run mock battles against the monsters you put in the game. It's really useful for seeing whether you just made a good encounter or sent them to their deaths. Also remember that groups are always preferable over single powerful baddie ones because the latter tend to end rather anticlimactically (3-5 player actions vs 1 baddie action = slaughter).
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Yeah, i didn't get to keep the sheets but i know about what every character plays so i was going that route.
Thanks for the advice on numbers. I definitly want to avoid what happened when another GM was playing last time.
4 Level 5's who were physical based vs 2 Black Pudding.
Opening encounter decimated and almost killed 2 of the people only won by mass sacrifice of creatures from a bag of tricks.
Basically tokenly went along after that till someone got knocked down, then they were stablized and we just let the evil bandits alone.
If I have the challenge rating thing right that was supposed to be a good match for an average level 8 party. Rather then a level 4 party that was mostly physical and not min-maxed at all.