Kasz216 said:
Words Of Wisdom said:
Kasz216 said:
I'm about to start playing D&D 3.5 and have two people who disagree on how spells work.
For example if someone was going to cast magic missle in battle how would it go.
Situation A.
Round 1: Sorceror/Wizard casts Magic Missle
Round 2: Sorceror fires magic missle and Goblin he takes 1D4+1
Or Sitaution B.
Round 1: Casts magic missle, fires magic missle at goblin. He takes 1D4+1.
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Magic Missile does not require a full-round action to cast unless the Sorcerer is applying metamagic to it.
(B)
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So if it was a full round action for casting cost it would be sitation A?
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Yes.
In 3.5 D&D, you have a lot of different kinds of "actions" you can take including: Free, Swift, Immediate, Standard, Move, and Full-Round. On your turn you get 1 standard action, 1 move action, 1 swift action, and as many free actions as you like or 1 full-round action instead of your standard/move actions.
A spell's description will tell you its casting time which is usually a standard action. You can use your move action before or after you cast your spell. If you look in the PhB it says that Magic Missile's casting time is "1 standard action" so it goes off as soon as you cast it on your turn.
Sorcerers have a really nasty problem with metamagic which lengthens the casting time to a full-round when using a metamagic feat (extend spell, empower spell, maximize spell, etc) which means it takes effect just before your next turn. Note that this doesn't mean the spell uses up two turns. They still get all their actions again on the second turn.