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Forums - Gaming - What are the worst Clichés in WRPGs?

misterd said:
Christhor said:
Well one of the obvious cliche in WRPGs is the fact that they all have horrible stories.

Some are still entertaining, but I'd never play one of them for an interesting story...

Baldur's Gate I, II, ToB

PlaneScape

Jade Empire

KOTOR I

Mass Effect

Oh KotOR2 was better. Search your feelings, you know it to be true.

The biggst cliches in WRPGs is...

...

...

...Well, I'm spent.



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badgenome said:
KLucifer said:
useless wizards who guide you to your destiny

If they're guiding you to your destiny, then they're not particularly useless.

 

 

well as a guide they're not useless..but as wizards they are completely useless...could have used a beggar and the story would have had no difference....all they do or say is....Go to the mountain/sea/forest/etc and find _______.  How many times do they actually help you out with their wizard magics??



One dimensional karma/alignment system



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

Well, I don't if this is a cliche but they all seem to have pretty terrible story. (I have not played Planetscape: Torment however)



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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WereKitten said:
One dimensional karma/alignment system

I agree with this, it's probably the biggest cliché in recent WRPG's.

A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

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medieval themes.



WRPG cliches?

(1) Swords are > all, if you like something else, too bad. If you're a dwarf, forget the axe, or warhammer, after the first part of the adventure, because its all swords if you want to keep up.

(2) Pistols universally suck. You better have an assault rifle or a minigun if you want to make it through the latter half of the game, despite the fact that IRL, pistols are extremely dangerous at close range... probably moreso than an assault rifle, if the target is not well-armored.

(3) The main villain is never a dwarf or a gnome. He's always tall, and never ugly. If the main villain is female, she is really sexy, and any lady friends the hero might have are visibly upset by this fact.

(4) Heroes have a scar across the eye, but it doesn't impair their vision at all.

(5) Humans don't do beards unless they are kings. Dwarves, Gnomes, sure... Humans? Only if you're a King. (edit: or old wizards)

(6) The Villain is looking to destroy the world, or summon a being looking to destroy the world, because the world betrayed him, and instead of getting over it, like a strong personality probably would, he somehow sways armies of evil/demonic followers, with his strong personality, to do his bidding, and help him destroy.



 

forevercloud3000 said:
Look I am a manly man with rippling biceps and facial stubble.

Overly masculine dribble of course ^^

QFT. :p

 



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How about a total dependence on the fantasy elements of Tolkien's world of middle earth and it's major spinoff, D&D?

Example: Orcs everywhere. Orcs overflowing every slightly fantasy-based world in western games. Orcs in your pants (don't look).

Example from today's news: Bioware announces that in Dragon Age, the Elves will be the humans' former slaves! No word yet on where the gruff dwarves will fit into this complex social milieu!

Wow, way to rock the boat, Bioware, western company famous for great RPG writing! That messes with my social norms so drastically! Imagine elves, the pointy eared smart-people of fantasy, being demoted to the role of slaves, who as we all know are normally savage and simple-minded!

Basically, from Blizzard to Bioware, American developers will manipulate the formula, but they haven't changed it in twenty or thirty years!

Western fantasy worlds always feel stagnant, like they're doomed to gravitate back and forth between Tolkein and the historical middle ages for all eternity. It's hard for people to break out of that spectrum. I think many still don't understand what Japanese fantasy creators have known for a while, which is that Fantasy is actually much closer to Science Fiction and modern day mythology than you think -- it can all be lumped into speculative fiction, when you're speaking in broad terms.

This is probably because Japanese game makers have anime to draw from, and within that industry an incredible tradition of world-building exists (see any of Miyazaki's movies, for example.) At the same time, western cartoons mostly involve adaptions of fairy tales, animal fables, and mixtures of the two.

The only notable western fantasy movies of the last several generations were live action movies like Legend, Ladyhawk, Willow, and The Princess Bride. Good movies, but in terms of world building they are pretty much a patchwork of fairy-tale cliches drawn over a feudal, medieval-style world. Fantasy worlds don't have to feel like they're taking place in medieval england -- it's just that that's what people think works for a western audience, and there haven't been many crazy geniuses in the film industry who have come along to prove people wrong. One of the most remarkable fantasy worlds ever put on the screen is of course the Lord of the Rings, which of course only served to move games back to the Tolkein side of the fantasy spectrum. I just don't think the movie industry gets fantasy. Game developers could look to fantasy novelists for inspiration, like the recent success of The Witcher, and I think on the average European companies are probably more innovative when it comes to looking at what can be done in a fantasy world than American ones.



 

Procrastinato said:

WRPG cliches?

(1) Swords are > all, if you like something else, too bad. If you're a dwarf, forget the axe, or warhammer, after the first part of the adventure, because its all swords if you want to keep up.

(2) Pistols universally suck. You better have an assault rifle or a minigun if you want to make it through the latter half of the game, despite the fact that IRL, pistols are extremely dangerous at close range... probably moreso than an assault rifle, if the target is not well-armored.

(3) The main villain is never a dwarf or a gnome. He's always tall, and never ugly. If the main villain is female, she is really sexy, and any lady friends the hero might have are visibly upset by this fact.

(4) Heroes have a scar across the eye, but it doesn't impair their vision at all.

(5) Humans don't do beards unless they are kings. Dwarves, Gnomes, sure... Humans? Only if you're a King. (edit: or old wizards)

(6) The Villain is looking to destroy the world, or summon a being looking to destroy the world, because the world betrayed him, and instead of getting over it, like a strong personality probably would, he somehow sways armies of evil/demonic followers, with his strong personality, to do his bidding, and help him destroy.

Some parts of 3 and 6 sound similar to JRPG main villian cliches.