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Forums - Nintendo - Is anyone else dissapointed by the Zelda announcment?

tuoyo said:
Demotruk said:
It was also a different experience every time because the added tools you got made the trip down much shorter. I thought it was a neat feature, I didn't understand all the complaints (especially since even if you did them slowly and ignored the half way point you wouldn't have to do it that many times).

Well for me it was just too many times to bare.  And the fact you had to wait in those sections where time doesn't run down until the guards had moved away and the coast was clear made it even more tedius.  If it was just a case of going all guns blazing (or rather all swords swinging) then I might have been able to bear it.  But the waiting around in the same temple time and time again drove me crazy. 

Once you have the bow you can stun them by shooting them in the back.



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But by the time you were going through it again, most of those guys were kill-able/stun-able in various ways (later phantoms being harder to kill). Most of the time you had a new weapon which made getting through those guys easier and quicker.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

I wanted a new one for the Wii.



@ tuoyo,,, that ocean temple is a travesty !!!! i'm halfway through the game, and i already hate it



 

 

Currently Playing: Final Fantasy XIII (PS3), White Knight Chronicles (PS3), PES 2010 (PS3), Killzone 2 (PS3)

Games to Finish: Silent hill Homecoming (PS3), Valkyria Chronicles (PS3), Oblivion (PS3)

KylieDog said:

I hate kiddy looking Zelda universe.

I do not mean 'child link', I mean kiddy looking.

I also prefer an older Link though, so this is a double dissapointment for me.  I won't buy it.

I do not understand this perspective at all. Please elaborate on it for me, if you don't mind, so that I may be illuminated.



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so some people don't like cell shading because it makes it kiddy, and other are annoyed by the tedius puzzles and wish they could just go mindlessly swinging around your sword and killing everything.

hmm maybe zelda just isn't your type of game. go play god of war or something, there you got your typical hack and slash. but while your on your 3rd or 4th time through I'll just be finishing my first.



Phantom Hourglas > Twilight Princess



I've never understood all the moaning about the ocean temple in PH. That was one of my favorite parts of the game, believe it or not. It was enjoyable to always try to make it through a little bit faster than your previous time, find more shortcuts you couldn't use before, employ new items / weapons, and try to find the optimum path through each floor.

I wonder if some of those complaining didn't enter the video game world until much later than the rest of us. When I was younger, those old 8-bit cartridges couldn't hold all that much in the way of new screens / levels, and many games of course didn't feature any saving, so you would, in most cases, have to repeat a whole lot of levels every time you played. The enjoyable part is to figure out the best paths, techniques, etc so that you can blaze through those levels faster than before, collecting more items at the same time, etc.

I suppose an excellent example would be Double Dragon -- how many times did we all played through those early levels before beating the game? It never grew old, however, for as your skills improved, you could figure out ways to get through the early levels in less and less time. It's the same kind of enjoyment as a speed run.

Hell, when I play the original Donkey Kong (I hope they put it on the VC Arcade soon), I still don't consider it a chore to have to get through the same easier boards at the beginning, for the real challenge is to fly through them faster than you have before, while still racking up a higher point total.



I personally don't think the Zelda fanbase knows what it wants. I mean, Wind Waker was interesting back in 03 but the difference in sales from OoT to WW is noteworthy. Also, while I loved Twilight Princess it felt like a OoT clone.

Case and point. I'll take anything they throw at us but it's amazing how people complain about a lack of innovation and rehashing when something new gets just as many complains.

I might buy this game when I get the chance.



Pixel Art can be fun.

I am really pleased about the announcement. If your were sensible you would not have been expecting Zelda Wii anyway. If your a true Nintendo/Zelda fan you also won't be disappointed. You would be content their is a new Zelda coming this year (bar any unforeseen tea-table up-endings) and that Zelda Wii is being worked on.



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