Malstrom says here in his post Lending.
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...Lending is an extremely important part of the ‘viral nature’ of making sales. Satisfied and enthusiastic customers make the best salesmen. A child, hooked on Super Mario Brothers, will sell Super Mario Brothers to other kids better than any salesman alive... ...And this brings us to the subject of digital games, namely WiiWare. Iwata says WiiWare is supposed to be the great laboratory of gaming. This is all fine and good, but the real objective, which I think Iwata would agree, is to put these experimental titles in as many hands as possible. You just can’t have the diehards buying these WiiWare games. And the makers of these WiiWare games would surely want as many people as possible to PLAY their game... |
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I think companies are so anal trying to keep people from stealing that they don't take into consideration all the word of mouth people can generate by sharing. Now, companies are saying demos don't help sales but that's probably because most demos suck or worse the games themselves suck.
This could be one of the issues holding digital distribution back.













