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Forums - Gaming - There's no logical possibility that OnLive can be a success.

By the way, latency has little to do with how many people are playing on the service at the same time, unless their bandwidth starts getting maxed out.

Latency is the same as lag, and it's determined mostly by the number and distance between the routers the data packets pass on the way from the Onlive servers to your computer.

Latency is going to be a big problem most likely. I can't see how they'll eliminate the effects of jitter (i.e. variable lag) without using some sort of buffering. Buffering will of course increase lag, and that's where most of my doubts are. All the other problems are pretty much secondary.

 



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Windows software decline?,.. ,...



 

 

''Halo reach''.. sell 7.m first week ,Believe¡¡¡¡¡¡

 

 

 

 

 

 



Pyro as Bill said:
I don't understand why so many people are pissing on this before it's even released.

They played Crysis Wars at the demo and by the accounts I've read....IT WORKED. If it can work with a fragfest like CW then I'm sure it could handle Wii Sports, Wii Fit and MK Wii, y'know, the biggest sellers of this generation.

"but what if my internet goes down?"

the same thing that happens now when you're playing CoD4.

Is this a pre-emptive fanboy war or something?

The ONLIVE folk might not get it right but if the tech works, someone is going to make a lot of money.

 

 

You've missed the point. it's all about the latency and them showing Crysis Wars demo working means nothing as they have it setup in ideal conditions over a private connection...

 

Did they try it with a standard ISP over an 8mbit connection?

 

If they did then I'd change my mind, I'd also change my mind if I saw a flying pig out the window.



No, you've missed the point. Of course they played it under ideal conditions. Just because it might not be suitable for online shooters doesn't mean it won't be suitable for the countless other game genres out there.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

I remember awhile ago some company was going to make a PC home console like this and it ended up failing miserably. As a matter of fact it wasn't able to take off considering there wasn't any hype around it. It sounds similar to this On Live thing. I'm not backing this service. I like the conventional way I grew up on and that is a console, joystick and a physical media disc.



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twesterm said:
  1. Microsoft will not support it-- So?  EA, Activision (I think), and Ubisoft are and they, not Microsoft, are the biggest publishers.
  2. Direct competition to Xbox Live/brand-- It's in direct competition to Windows Live on PC, which is shit from what I hear, but not against Xbox Live on the 360.  It's in same competition against the 360 as any other 360 game is against the PC.  Even if it was in direct competition, that's like saying the PS3 will fail because it's in direct competition with the 360.
  3. Windows software decline-- What?  You realize most computers are bought for something other than games correct?
  4. Computer hardware companies will not support it-- See above.  It will make nVidia and ATI pissy but who cares?
  5. Retailers will not support it--  That's like saying retailers won't sell you book shelves.  Best Buy, Amazon, WalMart, and every other retailer will sell it.
  6. Nintendo will not support it-- See the Microsoft comment.

For your other points

  1. You assume no lag and then you bitch about lag?
  2. OMG, if Live breaks I can't go on Live!  OMG, if Steam goes down I can't play Steam games!
  3. See points #1.
  4. True, but people do have internet connections that should be able to support it so there is a market.  So far, this is your only valid point.
  5. The product isn't finished yet.  Lets wait for it to get finished since again, your first assumption is assuming this thing works.
  6. This is the same with MMO's and Steam (except no paying there).  I imagine even if you stop paying, you still have record of the license so if you start again you can still play those past games.   Unless you can show me somewhere it says otherwise, I'm going to assume it's like that since that's the thing that makes sense.

Just to be clear, I'm *majorly* skeptical of the actual service, I just want point out you can't make basic assumptions and then say those assumptions are false.  If it works and works well, it will be awesome and I'll support it with great enthusiasm, otherwise, it will just fade away.

 

While Microsoft's support i think is a non-issue in this case, EA's support is no vote of confidence. EA did support Amp'd, from what i recall, and that platform crashed and burned right quick.

 



Monster Hunter: pissing me off since 2010.

bugrimmar said:

Assuming that OnLive's service is top notch, with no lag, no latency, and everything works from day one, let's take a look the four biggest problems it will face:

 

1.) Microsoft will not support it. 

2.) Computer hardware companies will not support it.

4.) Nintendo will not support it

And what can they do about it? Destroy the OnLive headquarters with their mercenary armies? Assassinate the OnLive CEO? Of course, it is competiting with them, that was obvious from the beginning. Sony is also competiting with them, Apple is also competiting with them, etc. This is how it goes. Companies competite against each other. 

 

3.) Retailers will not support it. If everything is online, Gamestop, Best Buy, Amazon, Walmart, etc. will see a sharp decline in sales. They can get no benefit from OnLive whatsoever in exchange.

 And they will plant virus on my PC to stop me from downloading the client?

In case you didn't notice, the microconsole is just an optional, for those who don't have any PC at all, or want a console-like exprience. 

After a few subscriptions for the PC based version, they will have enough money to deliver it on their own.

 

1.)There's no way a California based server can possibly deal with a gamer from England without latency issues.

And there is really no way they will have at least one of those hundreds servers in Europe? (Let alone Britain?) (BTW I just checked the map, and California is even on the opposite side of the USA, while afaik they said that even the USA will be broken into 3 regions, one western coast, one east coast, and one for those plains right between.)

 

2.)  If the OnLive service goes down, every single subscriber is basically in the dark, and there's no solution that the gamer can do on his own except to wait. There's far too much risk, especially since it's relying on nothing but internet connections.

If the  cable TV provider goes down, you can't watch TV. If elecricity goes down, you can't even use the lights. 

We rely more and more on technology, but technology becomes more and more reliable. 

 

4.) Bandwidth and internet speeds just aren't high enough for the vast majority of consumers. 

Probably, you are right, but I don't think they plan to, or have the capacity to break into the console market, and steal all of the 360's userbase. 

There will be a few hundred thousand subscribers when it launches, slowly expanding as the internet becames more accessible. 

There is no huge production cost, as with consoles, so they could be profitable with a few subscribers, if they have a good business model.

5.) The quality of gameplay is simply not as good as on their main platforms. The GDC trial, with a controlled sample size that poses next to no danger to latency, still couldn't produce Burnout Paradise on par with the console version. What more when millions of people are playing it at the same time?

I think the testers either reported that it was as good as on consoles, or "slightly worse, but only noticed because I'm a graphics whore and the Avarage Joe won't notice it."

 

 

 



about the lag issue....if "GRID" actually succeeds...i dont think there is a need to worry about lag...if they implement that technology into gaming....you'd have less than 20ping playing from US on Europe or Japan server...well of course we won't know for sure until it comes out...but it is capable of doing so on paper so far...