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By the way, latency has little to do with how many people are playing on the service at the same time, unless their bandwidth starts getting maxed out.

Latency is the same as lag, and it's determined mostly by the number and distance between the routers the data packets pass on the way from the Onlive servers to your computer.

Latency is going to be a big problem most likely. I can't see how they'll eliminate the effects of jitter (i.e. variable lag) without using some sort of buffering. Buffering will of course increase lag, and that's where most of my doubts are. All the other problems are pretty much secondary.

 



My Mario Kart Wii friend code: 2707-1866-0957