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Forums - Gaming - There's no logical possibility that OnLive can be a success.

Assuming that OnLive's service is top notch, with no lag, no latency, and everything works from day one, let's take a look the four biggest problems it will face:

 

1.) Microsoft will not support it. This is the main obstacle behind OnLive's success because the lion's share of applications run on Windows. Why won't they support OnLive? There are a whole bunch of reasons, chief among them:

A.) It's simply direct competition to the Xbox brand and Xbox Live. Self explanatory. The premise of OnLive can potentially destroy all the work that Microsoft has striven to achieve in the console market if it's successful. That's years and years of red ink down the drain. Aside from that, Xbox Live already has millions of paying customers, who realistically aren't about to just pack up and leave.

B.) Windows software will decline. What happens when everyone can simply play the best games without needing to upgrade their computers? Simple. They won't need to buy any of the new upgrades to Windows. My fifteen year old piece of junk running Windows 95 is perfectly capable of playing Crysis. Why do I need to buy Windows XP, Vista, or 7?

2.) Computer hardware companies will not support it. Obviously, if no one needs to upgrade their computers to play high end games anymore, there will be no need to produce high end graphics cards or quad core processors. Intel, AMD, NVidia, ATI, etc. will have their profit volumes cut horrendously. They will all be limited to producing their high end stuff only for server farms.

3.) Retailers will not support it. If everything is online, Gamestop, Best Buy, Amazon, Walmart, etc. will see a sharp decline in sales. They can get no benefit from OnLive whatsoever in exchange.

4.) Nintendo will not support it. With the success of the Wii, Nintendo has no reason to just destroy their console market by offering their games online without having to purchase the machine that has captivated nearly 50 million people. This is a big factor simply because Nintendo is currently the most successful game producer in the world. Aside from that obvious reason, Nintendo has always been and will always be a first party company, whose franchises are far too huge just to give exclusivity away.

 

So the world's largest software company and the world's most successful game company aren't going to support the service, along with pretty much every single computer hardware manufacturer and every single retailer.

 

Aside from the lack of support from industry giants, if millions of people go online to play at the same time (assuming it's a big success, best case scenario), it will still be a failure in many ways, including:

 

1.) Millions of people playing online at the same time, with hundreds of games to choose from, some requiring pin point accuracy with 0 lag tolerance (like fighting games), even with the best servers, there's no way a California based server can possibly deal with a gamer from England without latency issues. Even with hundreds of servers scattered everywhere, the service will eventually crack under pressure because it relies completely on the internet.

2.) If my PS3 breaks on me, I'm the only person who has to suffer not being able to play, but I can still do so by using a friend's machine. If the OnLive service goes down, every single subscriber is basically in the dark, and there's no solution that the gamer can do on his own except to wait. There's far too much risk, especially since it's relying on nothing but internet connections.

3.) The internet is far from stable enough to support games that require 0 lag/latency tolerance. Almost everyone on this planet suffers from internet instability at certain points, and if the service provider is experiencing lag, everyone will as well, making the service unplayable.

4.) Bandwidth and internet speeds just aren't high enough for the vast majority of consumers. Think about it. The 360 has 29 million console sales, but just half of those are Live subscribers. There are a number of reasons why this is the case, chief among them:

A.) Not everyone has an internet connection.

B.) Not everyone has a fast enough internet connection.

C.) Not everyone is interested in using the internet to play games.

5.) The quality of gameplay is simply not as good as on their main platforms. The GDC trial, with a controlled sample size that poses next to no danger to latency, still couldn't produce Burnout Paradise on par with the console version. What more when millions of people are playing it at the same time?

6.) There is no physical evidence anywhere that you actually owned the game at any point in time. If you stop paying, you essentially lose your right to play. As opposed to owning the disc or having the game in your hard drive, you can play long after you purchase the thing. Ever wanted to play StarCraft again after 10 years of leaving it in the drawer? With OnLive, once you give up a certain game, you'll have to re-subscribe just to get your fix.

 

So basically, there's no logical possibility that OnLive can be a big success. Sure it'll attract a good amount of gamers. But in the end, it'll be just like the Dreamcast. A lot of potential, but very little support.

 

(Written by me)



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i no, its gonna phail! but its cool though



  1. Microsoft will not support it-- So?  EA, Activision (I think), and Ubisoft are and they, not Microsoft, are the biggest publishers.
  2. Direct competition to Xbox Live/brand-- It's in direct competition to Windows Live on PC, which is shit from what I hear, but not against Xbox Live on the 360.  It's in same competition against the 360 as any other 360 game is against the PC.  Even if it was in direct competition, that's like saying the PS3 will fail because it's in direct competition with the 360.
  3. Windows software decline-- What?  You realize most computers are bought for something other than games correct?
  4. Computer hardware companies will not support it-- See above.  It will make nVidia and ATI pissy but who cares?
  5. Retailers will not support it--  That's like saying retailers won't sell you book shelves.  Best Buy, Amazon, WalMart, and every other retailer will sell it.
  6. Nintendo will not support it-- See the Microsoft comment.

For your other points

  1. You assume no lag and then you bitch about lag?
  2. OMG, if Live breaks I can't go on Live!  OMG, if Steam goes down I can't play Steam games!
  3. See points #1.
  4. True, but people do have internet connections that should be able to support it so there is a market.  So far, this is your only valid point.
  5. The product isn't finished yet.  Lets wait for it to get finished since again, your first assumption is assuming this thing works.
  6. This is the same with MMO's and Steam (except no paying there).  I imagine even if you stop paying, you still have record of the license so if you start again you can still play those past games.   Unless you can show me somewhere it says otherwise, I'm going to assume it's like that since that's the thing that makes sense.

Just to be clear, I'm *majorly* skeptical of the actual service, I just want point out you can't make basic assumptions and then say those assumptions are false.  If it works and works well, it will be awesome and I'll support it with great enthusiasm, otherwise, it will just fade away.

 



I agree with your points. I think first of all someone should work on direct loading from a server with no installs.



 

 

 

 

 

I was going to reply directly but then I saw twesterm has made most or all of my points. I'm also very skeptical of Onlive but that list is pretty weak.



My Mario Kart Wii friend code: 2707-1866-0957

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Also, I forgot add something that will (assuming this service works) give it a great boost: you can't pirate the games.

That right there will make publishers support this. They don't have to pay to have their media printed, they don't have to pay multiple retailers, and they don't have to worry about piracy.



It will fail because it will never work. Vaporware to the MAX!

It is impossible to overcome latencies, no matter what they say you will not get FPS games on here.

Only stuff you are likely to see if it ever comes to release is games where latency doesn't matter (chess...hehehe). No maybe not chess but you get the picture.

It's just impossible, you can't break the laws of physics.

Oh and I hope you all remember when it turns out I'm right and you don't get anything like Crysis\FarCry\insert shooter\any proper commercial game here.



twesterm said:
Also, I forgot add something that will (assuming this service works) give it a great boost: you can't pirate the games.

That right there will make publishers support this. They don't have to pay to have their media printed, they don't have to pay multiple retailers, and they don't have to worry about piracy.

They can also make "PC" games which target a single set of hardware specifications (depending on Onlive's decisions regarding what hardware they'll have in their centers). I would imagine that they'll charge higher royalties for more CPU/GPU intensive games, unless they want to charge users differently depending on the horsepower they use.

 



My Mario Kart Wii friend code: 2707-1866-0957

I don't understand why so many people are pissing on this before it's even released.

They played Crysis Wars at the demo and by the accounts I've read....IT WORKED. If it can work with a fragfest like CW then I'm sure it could handle Wii Sports, Wii Fit and MK Wii, y'know, the biggest sellers of this generation.

"but what if my internet goes down?"

the same thing that happens now when you're playing CoD4.

Is this a pre-emptive fanboy war or something?

The ONLIVE folk might not get it right but if the tech works, someone is going to make a lot of money.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

NJ5 said:
I was going to reply directly but then I saw twesterm has made most or all of my points. I'm also very skeptical of Onlive but that list is pretty weak.

 

Same.

If it will fail it's going to be because of technical limitations. Whether Microsoft or Nintendo or whoever doesn't support it simply won't matter at all. If there are good games on it, and I'm usre there will be if the technical side doesn't fail, then it simply won't matter.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835