leo-j said: your mother said:
Hus said: PS3.
UT3 - no lag online, got to love it. |
Someone playing in China against someone playing in Peru - and you don't think there will be any lag? |
No, look at resistance, I play with natester he is from canada, and some japanese people also log on to resistance I must admit they are good. Well to bad a category 4 hurricane is going to hit japans most populated area, there goes wii/ds/ps3/psp sales. |
You are in Japan?
I have to admit I don't see how lag can be avoided - it's a matter of distance. Even with dedicated servers and good connections, there is no guarantee that you won't lag, as there are many potential pitfalls.
As an example: I have a 6MB broadband connection, and a friend of mine who lives about 1km away has the exact same connection, with the same ISP. When we connect, our ping is around 15ms, which is silky-smooth - you can't notice any lag at all. We are both in Hong Kong.
My brother-in-law lives in the US (east coast) and he has something like a 10MB connection, but whenever we meet to play online, our lag jumps considerably: on good days we are talking about 150ms pings, but it normally hovers around 225ms, and in extreme cases, 350ms; this is when we give up because pretty much everything gets choppy.
Now there are some games where you won't notice lag, and other which simply have better network code. Games like UT are pretty good at handling lag, while S.T.A.L.K.E.R. simply sucks.
Racing games are notoriously finicky about lag, and you frequently see cars disappearing, then appearing several meters ahead of you.
Perhaps RFoM has very good network code, and perhaps RFoM as a result is better able to hide the lag, but that doesn't mean there isn't any lag. As a rule of thumb, anything over 150ms and you should be able to notice the lag, especially when you "play for keeps" and compare your experience between playing with someone locally vs playing someone from halfway across the globe.