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Forums - Gaming - Wanted dev praises PS3/360, Wii is a "****ing Genesis" --~-- Do YOU Agree?

Sweet! yet another thread about this guy just because some random website that 2 people care about posted an article about it, providing no new information as their only source is the invisible walls episode that everyone else on the internet watched!



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Honestly, I can't disagree with him more.



I LIKE REDMOON ONLINE. IT'S TEH MOST AWESOMEST MMORPG. RUNESCAPE HAS NOTHING ON IT. ;) My full Videogame collection (Well, not really that full): http://www.backloggery.com/marktheshark I'LL COOL YOUR ANGER WITH AN ICE SPIRIT BLAST!!!!111111!!!!!!111!!!!1!!! List of vg studios that've been shut down this generation: Digital Anvil Headfirst Productions Frog City Software (Subsiduary of Take-Two) Indie Built (Subsiduary of Take-Two) Wolfpack Studios Core Design (Subsiduary of Eidos) Rockstar Vienna/neo Software Produktions GmbH (Subsidiary of Rockstar Games) Clover Studios (Subsiduary of Capcom) Sidecar Studios Flagship (Subsiduary of Capcom) FASA Studio Nihon Telenet EA Chicago aka NufX (Subsiduary of EA) Kush Games (Subsiduary of Take-Two) Concrete Games (Subsiduary of THQ?) Iron Lore Entertainment Carbonated Games Stormfront Studios Pseudo Interactive PAM Development (Subsiduary of Take-Two) Venom Games (Subsiduary of Take-Two) Castaway Entertainment Flagship Studios Pivotal Games (Subsiduary of Eidos) Sierra Entertainment (Subsiduary of Activison) Helixe (Subsiduary of THQ) Mass Media (Subsiduary of THQ) Locomotive Games (Subsiduary of THQ) Paradigm Entertainment (Subsiduary of THQ) Sandblast Games (Subsiduary of THQ) Brash Entertainment Jaleco (Assets sold to Game Yarou) MS Aces Rockpool Games (Subsiduary of Eidos) Seta Corporation Humanature Studio (Subsiduary of Nexon) Ensemble Studios Straylight Studios 3D Realms GameLab Factor 5 America's Army Studio The Fizz Factor (Subsiduary of Amaze Entertainment) GRIN Software Bottlerocket Entertainment Shaba Studios (Subsiduary of Activision) Transmission Games Pandemic Studios Ninja Studio Fuzzyeyes Studio Near Death Studios Deep Silver Vienna (Subsidiary of Deep Silver) Incognito Entertainment (Subsiduary of SCEA) Matahari Studios (Subsiduary of Kuju?) Luxoflux (Subsiduary of Activison) Underground Development (Subsiduary of Activison) Red Octane (Subsiduary of Activison) Universomo (Subsiduary of THQ) Cing Zushi Games Javaground Silver Style Entertainment Cheyenne Mountain Entertainment Secret Level (Subsiduary of Sega) Ninja Studio Monte Cristo Cavia Flight-Plan Sparkplay Media Realtime Worlds Gaia Krome Studios Budcat Creations NetDevil Outerlight Propaganda Games (Subsiduary of Disney Interactive) MTV Games Bizarre Creations 7 Studios (Subsiduary of Activision) Pi Studios Cohort Studios Frozen North Productions Killaware Game Republic Titan Studios (Subsidiary of Epic Games China) Kaos Studios (Subsidiary of THQ?) THQ Digital Warrington (Subsidiary of THQ) Blue Tongue (Subsidiary of THQ) Black Rock Studio (Subsidiary of Disney Interactive) Blue Fang Team Bondi Darkworks Multiverse Monumental Games Bigbig Studios (Subsidiary of Sony) Hudson Soft (Subsidiary of Konami) Spellbound Entertainment Zipper Interactive (Subsidiary of Sony) 4mm Games 38 Studios Big Huge Games (Subsidiary of 38 Studios) Rockstar Vancouver/Barking Dog Studios (Subsidiary of Rockstar Games) Radical Entertainment (Subsidiary of Activision) SCE Studio Liverpool/Psygnosis (Subsidiary of SCE World wide Studios) Project Sora (Subsidiary of Nintendo) Black Hole Entertainment Paragon Studios (Subsidiary of NCsoft) Crave Entertainment Eurocom THQ Vigil Games (Subsidiary of THQ) Junction Point Studios Milestone Inc. Lucasarts Eden Games (Subsidiary of Atari) Silicon Knights Timegate Studios EA Phenomic (Subsidiary of EA) Blitz Games Neverland Ea Black Box (Subsidiary of EA) Terminal Reality Two Tribes B.V. Irrational Games Maxis (Subsidiary of EA)

Garnett said:
Ryudo said:
Neoraf said:
I agree.

Wii players are little kids and women.

What he says.   But what is this!?

On his "hardcore" gaming machine!

 

 

This proves more people buy games on 360 than PS3.

 

I just find it funny people who bash wii for it's casual stereotype yet on their HD machines they themselves own kids games and games for women as shown circled in red



@AkiraGr
Actually I might not be very bright, but _you_ were the proponent of the theory "Nintendo games sell so well because they're simply incredibly good" and that "people who buy Nintendo do so because they appreciate sheer game quality".
My counterexample was Okami. It might not have sold on PS2, but by your logic it should have sold like sliced bread among the Nintendo gourmand gamers, being every ounce as good as Z:TP.

The fact is that it didn't, which means that
a) the Wii gamers are not that more sensible to quality than gamers from other platforms
and / or
b) Nintendo titles rely on brand as much as other established franchises, thus their quality is not beyond questioning in face of the great sales

I feel like I'm stating the obvious with these two, but it was to refute what you wrote in your previous post. Maybe you were carried away, but go read it again.

This has nothing to do with the OT, btw. As your tirade about Nintendo quality had not, either.

Okami is also _one_ of the examples of (solid to great) games that sold in a very poor to mediocre amount on the Wii, especially when compared with the efforts put in them.
The reason is obvious and is that inside the "blue ocean" lies the inner core of more traditional gamers, and that core is by all evidence much smaller than the install bases of PS3 and 360.
There's nothing inherently wrong with that: Nintendo is doing its old thing (its great franchises) plus its new thing (acessible, light-hearted, "casual" gaming): this gives us great games like SMG _and_ makes them money in truckloads. Great.

What I find slightly more disturbing is the mob mentality of those rabid core fans that are ready to appropriate the strength of numbers to go bashing other platforms and games.

When it suits them, they are ready to state that sales equals quality, thus proving that nothing as good as Wii gaming exists outside its borders. But when it does not, the Wii quickly turns back to being a normal platform, where quality and sales are not that strictly correlated.
As I said: you can't have your cake and eat it too.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

Ryudo said:
Garnett said:
Ryudo said:
Neoraf said:
I agree.

Wii players are little kids and women.

What he says.   But what is this!?

On his "hardcore" gaming machine!

 

 

This proves more people buy games on 360 than PS3.

 

I just find it funny people who bash wii for it's casual stereotype yet on their HD machines they themselves own kids games and games for women as shown circled in red

but he really like Mass Effect!

 



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

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Demotruk said:
Carl2291 said:
Wii players are "little kids and old people" and "hardcore Nintendo fanboys" that enjoy games with "crappy graphics and basic control play".

Quote of the century

 

 

I prefer "Nintendo found their little mass-market niche".

Just listen to the podcast/video, the guy is extremely bitter towards Nintendo, and you can tell by the way he talks about how Nintendo was doing last generation.

 

When you are on the verge of 50 million & your next-in-line competitor is under 30 million that ain't "niche".

He better hope Nintendo doesn't put the squeeze on Microsoft's "hardcore" base this year or he'll be forced to acknowledge that "niche".

John Lucas



Words from the Official VGChartz Idiot

WE ARE THE NATION...OF DOMINATION!

 

WereKitten said:

@AkiraGr
Actually I might not be very bright, but _you_ were the proponent of the theory "Nintendo games sell so well because they're simply incredibly good" and that "people who buy Nintendo do so because they appreciate sheer game quality".
My counterexample was Okami. It might not have sold on PS2, but by your logic it should have sold like sliced bread among the Nintendo gourmand gamers, being every ounce as good as Z:TP.

The fact is that it didn't, which means that
a) the Wii gamers are not that more sensible to quality than gamers from other platforms
and / or
b) Nintendo titles rely on brand as much as other established franchises, thus their quality is not beyond questioning in face of the great sales

I feel like I'm stating the obvious with these two, but it was to refute what you wrote in your previous post. Maybe you were carried away, but go read it again.

This has nothing to do with the OT, btw. As your tirade about Nintendo quality had not, either.

Okami is also _one_ of the examples of (solid to great) games that sold in a very poor to mediocre amount on the Wii, especially when compared with the efforts put in them.
The reason is obvious and is that inside the "blue ocean" lies the inner core of more traditional gamers, and that core is by all evidence much smaller than the install bases of PS3 and 360.
There's nothing inherently wrong with that: Nintendo is doing its old thing (its great franchises) plus its new thing (acessible, light-hearted, "casual" gaming): this gives us great games like SMG _and_ makes them money in truckloads. Great.

What I find slightly more disturbing is the mob mentality of those rabid core fans that are ready to appropriate the strength of numbers to go bashing other platforms and games.

When it suits them, they are ready to state that sales equals quality, thus proving that nothing as good as Wii gaming exists outside its borders. But when it does not, the Wii quickly turns back to being a normal platform, where quality and sales are not that strictly correlated.
As I said: you can't have your cake and eat it too.

 

All nintendo franchises are selling and made known about their Quality. It was the Nintendo quality seal of approvement that made this for all their established games. This policy brought back the industry from the ashes back in the 80'. Nintendo is still continuing by that policy of excellent quality.

By today's standars Okami is a masterpiece for a niche market but all the others think of it as "fluffy kiddy" game that is tarnishing their hardcore pride plus core gamers prefer already established franchises from new IP regardless the platform.

As i said before quality brings and make a game a success, sure today IS the era of marketing but even with the best promotion in the world a bad game is never accepted by the general puplic on the other hand a mediocre game with this strategy just become over rated.

As you said yourself nintendo delivers on both fronts casual and core with their best quality equally divided something that a 3rd party studio doesn't even try to compete on the Wii and puplishers prefer to bash it. Nintendo just sets the bar to high for them and prefer to jump a small obstacle on the HD consoles which the competition is limited and the recipe is rather known for a comercially successful game rather make a leap of fate based on their quality as developers and create new games and experience on the Wii. In addition their early investents on HD console hardware that was to become a standar on the industry and they try to make up for this bad decision by pushing further their HD development and force it to succeed.

But this is the point HD dork developers believe so much on their opinion that pass it as a fact. Such a same and waste of time to even bother with this stupid narrow minded fool of a developer.



@AkiraGr
Oh, come on... you're just saying the same non sequitur over and over.
The Nintendo seal of quality? Really?
Nobody is intimidated by Nintendo's quality per se. It's not like the handful of great first party games Nintendo releases each generation can totally change its market. And it's not like all first or second party games are actually incredibly great.
Do you really think that many developers hold Mario Kart Wii or Mario and Sonic Olympics in great esteem? Third party developers are scared that their games won't sell if they don't feature Mario or Link.
Take SSBB and reskin it with anonymous weird characters nobody knows. Do you really think it would sell as much as it does? Or once again: look at the sales of Okami, that is also less "fluffy kiddy" than Zelda.

As to the HD consoles investments, do you really think that producers are ready to lose money out of pride to not admit they should also develop for the Wii? There are good reasons to develop for the 360 / PS3 /PC such as the fact that with a 20-30% more your product can be deployed on all three platforms granting a much bigger target demographic, whereas the Wii requires ad-hoc investments unless the whole product is gimped.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

http://www.vgchartz.com/forum/thread.php?id=64866

http://www.vgchartz.com/forum/thread.php?id=64943&page=1

This quote and some of the points made herein have been debated to death in the other threads. Included in this discussion was how far off-based his profit comments were -- when some company's recent financial statements said the exact opposite.

Quite frankly, this developer makes movie-tie-in games. His current game is receiving mediocre reviews. And until this rant, I had never heard of him. But because he bashed the Wii, it was news (especially on PS3 and Xbox 360 circles).

The truth is, if you work at it, you can make a good quality and successful selling and profitable game on the Wii. However, those are necessary and may not be sufficient conditions. However, if you mail it in, you won't.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

johnlucas said:
Demotruk said:
Carl2291 said:
Wii players are "little kids and old people" and "hardcore Nintendo fanboys" that enjoy games with "crappy graphics and basic control play".

Quote of the century

 

 

I prefer "Nintendo found their little mass-market niche".

Just listen to the podcast/video, the guy is extremely bitter towards Nintendo, and you can tell by the way he talks about how Nintendo was doing last generation.

 

When you are on the verge of 50 million & your next-in-line competitor is under 30 million that ain't "niche".

He better hope Nintendo doesn't put the squeeze on Microsoft's "hardcore" base this year or he'll be forced to acknowledge that "niche".

John Lucas

very unlikely

 



All hail the KING, Andrespetmonkey