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Forums - Nintendo - New Punch Out info--multiplayer with 14 playable characters

Kenology said:
Words Of Wisdom said:
So motion sensing doesn't determine punch types? Button-holding does?

If that's the case then why not making punching a button in itself? All Punch Out is doing is using motion as a replacement for hitting A.

Bummer.

 

You can. The article says you can use classic NES-style controls.

I saw that.  Even the motion controls don't make good use of the motion controls.

 



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I prefer that the motion is used to only detect the punch and not the type of punch. I've played wii boxing extensively, and it is just too messy for Punch-Out as it is not really a boxing game per se, it is more a pattern determination game.



"¿Por qué justo a mí tenía que tocarme ser yo?"

I think it just bothers me that we're not getting a better game thanks to motion controls. We're getting the exact same kind game we could have gotten on the Gamecube. The way they're using the Wii's unique controls doesn't sound like it'll be adding anything truly new to the experience.



Well motion IS being used, so that is new to the experience; but I get what you mean. It would be nice if they add some kind of trainning mode or make part of story mode where motion is used more extensively, and maybe add balance board support for such trainning.



"¿Por qué justo a mí tenía que tocarme ser yo?"

I just thought of something, maybe the article mentions the trainer as a playable character because there is going to be some king of trainning you have to do with him....



"¿Por qué justo a mí tenía que tocarme ser yo?"

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Hephaestos said:
Phoenix_Wiight said:
im getting this game most likely regardless of anything, but I'm just really worried about the lack of actual things to do. I feel like we'll get a half hour story mode and multiplayer for 50 bucks, which honestly might keep me from buying it =/

 

Well it won't be shorter than the other punch outs if there are more fighters.... but try the other ones to get an idea of how many hours the game is.

It takes longer to master but I don't think it's worth the $50 anyway.  I've never bought a punch out game, renting them was enough back in the NES and SNES days. They're pretty good, but FIFTY bucks? that's a lot of money.

 



Words Of Wisdom said:
I think it just bothers me that we're not getting a better game thanks to motion controls. We're getting the exact same kind game we could have gotten on the Gamecube. The way they're using the Wii's unique controls doesn't sound like it'll be adding anything truly new to the experience.

 

Well i think its a good choice, they want to create a game that will be as awesome as the original, and they do not want to mess up with over complicating controls. They also do not want to alienate fans of the original.

My ideal punch out would be a game with 2 story modes one more like Wii boxing, kinda simulator and other true to the original, like two separate games.



I know what you mean. I'm happy this game will feature a normal control method because I think it will likely be better than what it would have had it used motion controls more extensively.

Still... it's like the greatest part of playing a Wii over another console (the motion controls) keeps taking a backseat in Nintendo's classic franchises (Zelda, Mario, Brawl, Kart, and now Punch Out).