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Forums - Gaming - David Jaffe: Metal Gear Solid Story "Ham Fisted/Cheesy" (BLASPHEMY!)

Rpruett said:
He's right to an extent, if we were talking about a movie plot. It probably would be cheesy. For video games though, it's one of the best stories and really Metal Gear isn't a story telling game, it's more of an experience.

God of War series has a good plot and story too. Although it's shallow to some extent (It needs to be based on the games), But God of War could be a Hollywood movie plot.

What is the difference between a story telling game and Metal Gear Solid?

 

Also, Jaffe needs to know not to compare video game stories to other mediums.



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You know what? I actually watched it this time and I understand what he's saying



Drebin's monkey, Akiba crapping his pants, the marriage proposal/gun fight, everything involving the B&B core. MGS4 was fantastic but there is some truth in what Jaffe is saying. Personally, I don't remember any cringe worthy moments in God of War other than Kratos yelling Aries in front of Athena's temple but MGS4 had a truck load of such moments.



Riachu said:
Rpruett said:
He's right to an extent, if we were talking about a movie plot. It probably would be cheesy. For video games though, it's one of the best stories and really Metal Gear isn't a story telling game, it's more of an experience.

God of War series has a good plot and story too. Although it's shallow to some extent (It needs to be based on the games), But God of War could be a Hollywood movie plot.

What is the difference between a story telling game and Metal Gear Solid?

 

Also, Jaffe needs to know not to compare video game stories to other mediums.

I don't think Metal Gear is as forced of a story (It's not really Linear in many ways).  From the original MGS they have always been more of an experience than a story telling game.  The basic plot line for Metal Gear is kind of cheesy.  Although what makes it more of an experience is the optional depths you have to explore other characters and put all the pieces together.

Whether it was random codec conversations that added information but didn't necessarily push the story or just the mystery of many elements of the story that would remain unresolved or unknown until other installments of the games.  The way the story was told was unique and engaging and felt realistic moreso than most games.

 



He's mostly right, you know.

It really is cheesy and ham-fisted. Lots of fun, but God almighty is this game silly.



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SO 4 is the WORST game I have ever played. After that, I never wanna play another Japanese game again. It left me with an indescribable "icky" feeling. WORST game EVER! I'm being honest.



I can no longer look at a GOW game the way I use to



 

Favorite films. Foreign films forever!

 

Really I love the MGS series, but there is undeniable 'cheese' throughout, especially in 2 and 4.



I hope I don't get flamed for going against the popular opinion as I'm seeing by the first page responses (I don't think Jeff should attack two of the best selling games of this generation, lol =P), but I think Jeff is right.

I don't think GOW's story is deep by no means. But IMHO, whenever there was a thread asking "What game would you like to be made into a movie?" I quickly replied GOW, along with possibly Splinter Cell (which has a different reason).

GOW has a "Gladiator" kind of plot. It's simple, it's interesting, the characters are 2D but well defined and have distinguishing qualities, has a cool plot twist (?), and is very very dramatic and thematic.

(Spoilers)

I don't know if finding out Kratos killed his family is a "twist", but it was just dramatic as hell when you see the well animated cut scene with him kneeling over the only thing he had left after literally giving up his life, and finding out how he got white skin and the title: "The Ghost of Sparta".

Whereas it takes 4 games, to clear up the confusing and awkward story in MGS4.

GOW has few weird moments that are exclusive to video games (the only thing I felt was weird was the thunder bolt thing at the end of GOW, along with small touches with the dialogues between Ares and Kratos. GOW II had a couple more, although I don't remember them all) and just feels like a straightforward action flick.

Would I expect a GOW film to be an Oscar winner, teach us a life lesson, or a different perspective/philosophy on life? Hell no. I expect a kick ass film that focuses on exciting action, enticing sex appeal, and is held up by a simple, thematic, and decent story.

And Jeff is right, all the other games have kick ass action, but they don't have that foundation of coherent/simple story that can be transferred to the medium of a film.

However to be fair, I feel like games shouldn't have to be measured up against films, nor should films be seen as the "default" medium. Games and books are able to tell a story longer than 2-3 hours, and games have the unique ability to let players choose their own story.



PS3 developer wars? That's when you know you'll get great games