The gaming industry is similar to the computer industry in that software compatible with one device (PC) is incompatible with others (Mac). A separate version of that software has to be encoded for the other system. However, we're starting to see some game discs, like Guitar Hero, specially programmed to be able to run on either a Mac or a PC.
What I'm wondering is why we haven't seen this with game consoles. Obviously, the Wii can't use the same disc as the PS3/360 games, as it requires a completely different set of textures. But with PS3 and 360, their textures are essentially identical, and the games (multiplat) are essentially identical. PS3, while it uses Blu-Ray, is capable of reading games from a DVD. Programming for a specific console (such as telling it how to load data, and from where) take up a miniscule amount of disc space. So why haven't we seen discs that contain the programming for both the 360 and the PS3, that are playable in either one?
Seems natural to me, as devs wouldn't need to estimate how many of each version to ship out--people just buy the game and play it on their system of choice.








