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Forums - Nintendo - wii is doomed theory: it wont sell becuase all its games are the same

griffinA said:
BTFeather55 said:
BTFeather55 said:
It will be a bad thing if developers only try to imitate the top 5 games on the system. And if they don't try to advance current gens like Madworld, No More Heroes, and some of the new announced rpgs seem to be doing. The worst thing that I've noticed is that so many of the new games like Zack and Wiki or No More Heroes (even Boom Blox someone wrote on here it was selling like gangbusters but checking Wii numbers here today in anticipation of games I want to get when I get mine, I see that it has only sold .90 million copies) and that are some of the system's best games seem to have poor sales. Wii sales do seem to be top heavy towards certain types of things while quite a few of its best core titles have very poor sales especially with the system having a userbase that big. .40 million for No More Heroes is unexcusable.

Nintendo said that their goal with the Wii was to expand the market of videogames and attract many new people to gaming, and they've obviously done that. However, I often see forum posts where people say that this is for the benefit of every type of game, but I seriously doubt that every type of game and gamer has benefited from it so far.

 

      What I was intending to say there was if all developers decide to try to imitate Wii Sports, Wii Play, etc, when making games for the Wii then that would be a bad thing imo because many of them should focus on making better games in traditional genres than we've seen in the past like the developers of Madworld, No More Heroes, Fragile, and Kizuna seem to be doing.

    Now I believe that poor sales for certain types of games and better sales for other types of games will influence the types of games we see made in the future.  I prefer more traditional types of games and games with mature storylines, so I'm keeping my fingers crossed in hopes that Madworld sold at least 500,000 copies last week.  I would like to see one of the rpgs come out and have really strong sales as well.  And if a GTA game comes to the Wii, I hope it gets respect from the critical community and sells as well as games like  Zelda and Galaxy.

 

 Madworld didn't sell 500,000 copies this wekk so let's squash that expectation right now.

 

Where did you hear this, since US sales from that week aren't up?



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Grampy said:
BTFeather55 said:
It will be a bad thing if developers only try to imitate the top 5 games on the system. And if they don't try to advance current gens like Madworld, No More Heroes, and some of the new announced rpgs seem to be doing. The worst thing that I've noticed is that so many of the new games like Zack and Wiki or No More Heroes (even Boom Blox someone wrote on here it was selling like gangbusters but checking Wii numbers here today in anticipation of games I want to get when I get mine, I see that it has only sold .90 million copies) and that are some of the system's best games seem to have poor sales. Wii sales do seem to be top heavy towards certain types of things while quite a few of its best core titles have very poor sales especially with the system having a userbase that big. .40 million for No More Heroes is unexcusable.

Nintendo said that their goal with the Wii was to expand the market of videogames and attract many new people to gaming, and they've obviously done that. However, I often see forum posts where people say that this is for the benefit of every type of game, but I seriously doubt that every type of game and gamer has benefited from it so far.

Actually 900K is very good sales for a puzzle game and given the likely development costs, very profitable. EA has said that they are quite pleased. That said I think the game deserved more; it's one of my favorites.

 

Boom Blox sold well enough to deserve a sequel :)
NMH sold well enough to deserve a sequel and is Suda51's best selling game ever :D :D

 



LordTheNightKnight said:
griffinA said:
BTFeather55 said:
BTFeather55 said:
It will be a bad thing if developers only try to imitate the top 5 games on the system. And if they don't try to advance current gens like Madworld, No More Heroes, and some of the new announced rpgs seem to be doing. The worst thing that I've noticed is that so many of the new games like Zack and Wiki or No More Heroes (even Boom Blox someone wrote on here it was selling like gangbusters but checking Wii numbers here today in anticipation of games I want to get when I get mine, I see that it has only sold .90 million copies) and that are some of the system's best games seem to have poor sales. Wii sales do seem to be top heavy towards certain types of things while quite a few of its best core titles have very poor sales especially with the system having a userbase that big. .40 million for No More Heroes is unexcusable.

Nintendo said that their goal with the Wii was to expand the market of videogames and attract many new people to gaming, and they've obviously done that. However, I often see forum posts where people say that this is for the benefit of every type of game, but I seriously doubt that every type of game and gamer has benefited from it so far.

 

      What I was intending to say there was if all developers decide to try to imitate Wii Sports, Wii Play, etc, when making games for the Wii then that would be a bad thing imo because many of them should focus on making better games in traditional genres than we've seen in the past like the developers of Madworld, No More Heroes, Fragile, and Kizuna seem to be doing.

    Now I believe that poor sales for certain types of games and better sales for other types of games will influence the types of games we see made in the future.  I prefer more traditional types of games and games with mature storylines, so I'm keeping my fingers crossed in hopes that Madworld sold at least 500,000 copies last week.  I would like to see one of the rpgs come out and have really strong sales as well.  And if a GTA game comes to the Wii, I hope it gets respect from the critical community and sells as well as games like  Zelda and Galaxy.

 

 Madworld didn't sell 500,000 copies this wekk so let's squash that expectation right now.

 

Where did you hear this, since US sales from that week aren't up?

He had a Revelation.

 



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Wii Fit, Super Smash Bros. Brawl, Wii Sports, and Mario Kart Wii are the five highest selling games on the Wii

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All PS3 and 360 games rely on buttons, which is why they're failing.



PC + Wii owners unite.  Our last-gen dying platforms have access to nearly every 90+ rated game this gen.  Building a PC that visually outperforms PS360 is cheap and easy.    Oct 7th 2010 predictions (made Dec 17th '08)
PC: 10^9
Wii: 10^8

ps3 and 360 games are all about shooter game more , that why they are failing in the first place



 

 

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BladeOfGod said:
scottie said:
BladeOfGod said:
Wii sold 48 million ( 47.98 million but lets make it simple) and PS2 sold about 149 million. but i don't think Wii is gonna outsell PS2. PS2 never stopped selling good till 2007, but Wii is already slowing down, because it doesn't have any good software to boost it besides Madworld.

And even if wii manage to sell another 50 million in 3 years it would be 100 million and than wii sales will starting to slow down very fast, and wii would probably sell 140 million in the end of its life cycle.


But than again, this is just my predicting, it can go much worse or much better for wii

 

Jan 1st - 15th March 2006 - 0 sales

Dec 31 - Mar 10 2007 - 2.27 million

Dec 30 - Mar 8 2008 3.04 million

Dec 28 - Mar 7 2009 4.28 million

 

Look at that, huge slowdown. It's almost negative sales by this point


 

I was talking about Japan. Death and rise of every console always starts in Japan.

360 more than doubled its sales in Japan so far this year comparing to the same period last year and all the other consoles are down. I guess it's time for the rise of 360!

 



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

Millennium said:
This is what's called moving forward. Just as games abandoned the D-pad for analog, it's time to abandon buttons for motion.

Because motion is always better. That's why i'm typing this by performing a different waggle for each letter and punctuation sign. Uhm, no, wait, I'm using buttons...

Face it: having _the option_ to use motion gestures is a plus. Using them always and everywhere is a mistake. SMG is a great game, one of my favourites. But the spin attack being a waggle instead of a button press has no justification.

Sometimes when you want tight controls the button press is exactly what you need, and exactly what you should use. That's why people play SSBB and even MK:Wii with "outdated" control schemes.

 



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