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Forums - Sales - Street Fighter IV. What happened?

Why not? It's done insane numbers on the PS2 and even sold well on the PSP and PSN Network, and now It's on another console as well.



It's just that simple.

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From what Ive heard, Capcom really dropped the ball with SF4, that it hasn't lived up to expectations of gamers. Maybe the Soul Caliber games have just pushed the ticket too far for Capcom to make a good fighter anymore. Either that or they tried to make SF4 too serious, where it used to be kinda funny.



bardicverse said:
From what Ive heard, Capcom really dropped the ball with SF4, that it hasn't lived up to expectations of gamers. Maybe the Soul Caliber games have just pushed the ticket too far for Capcom to make a good fighter anymore. Either that or they tried to make SF4 too serious, where it used to be kinda funny.

I highly disagree. Capcom did the opposite, they brought the game back to the masses. Hardcore SF fans are the ones truly disappionted. The focus attack system is dumb, why did Capcom take out the parrying and air blocks? My friend and I were highly disappointed that Capcon dumbed down the game. As usual though Capcom kept an amazing number of glitches (some intentional) in the game.

 



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It came out at the wrong time (Febuary 17th). Killzone 2(Febuary 27th) and Halo Wars (March 3rd).

Fighter



                                                                                                                                                                                                                                                                   

Signalstar said:
The game is impossible to beat thats why no one is buying it.

MAY SETH BURN IN HELL!!!

 



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antfromtashkent said:
Signalstar said:
The game is impossible to beat thats why no one is buying it.

MAY SETH BURN IN HELL!!!

 

What difficulty are you guys are playing on? I've beat Seth a number of times on medium setting and a handful of times on a higher settings. You guys need to work on your defense on look for openings.

 



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Hiko said:

I could be wrong, but I think the traditional "Fighting" genre is slowly fading away.

As for Street Fighter IV, Japan would have been a big seller if the game wasn't out in the arcades for a long period of times before the release to consoles.

 

Thats my take fighting games are fun but very limited play for me, as a genre I think its in decline



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DKHustlin said:
disolitude said:
SFIV online mode isnt as good as the hardcore fighters hoped. Lag and delay are common not to mention a broken ranking system and a way to make sure you don't lose rank...drop a match.

Also, the custom controllers are missing in action. You can't buy them anywhere if you don't want to pay a 3X marked up price.

And finally, while the game reviewed really well, it was mostly because of nostalgia. People new to the series or people that played SF2 long time ago will find the single player mdoe very hard and will lose interest. On the other hand, people like me who have played SF since beginning find the game worse and not as deep as SF3 and some friends I know have even already started to trade in their copies away.

all this is true too, after balrog being a bit too simple to use i tried picked fuerte and he is just impossible to play right

the online is so annoying and BP is completely worthless, BP = battle points, or your online rank

even though im in love with it now, i can see myself goin back to hd remix soon

 

 

I see more and more people coming back to HD remix everyday, I guess is the trend



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xman said:
Hiko said:

I could be wrong, but I think the traditional "Fighting" genre is slowly fading away.

As for Street Fighter IV, Japan would have been a big seller if the game wasn't out in the arcades for a long period of times before the release to consoles.

 

Thats my take fighting games are fun but very limited play for me, as a genre I think its in decline

 

The fighting genre has been dead for years. SF IV was Capcoms effort to resurrect it. The 1990's were the peak for fighters. When games like SF, Mortal Kombat, and King of the Figthers were the number 1 games at there time. Tekken was also big for its time. After the arcades died here in the states fighters lost interest . Equalling dead genre. That is the reason it took 10 years for a new SF.



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Zlejedi said:
Are we really sure Tekken will sell that well ?

I'd say they did very poor decision of waiting till september as SF IV will probably steal a lot of possible userbase from them.

4 million may be pushing it, but if a separate PSP Tekken (which was essentially the same game as Tekken 5) can sell 2 million on a smaller userbase than PS360 with basically no advertising (and on a handheld with a TERRIBLE attach rate), I don't think it's terribly farfetched. I think it'll definitely reach at least 3 million.

SFIV isn't going to steal Tekken's userbase. If anything, Tekken 6 will prevent SFIV from having a holiday boost. Namco was smart to wait until fall. Not only are holiday sales always higher, but there aren't as many big games being released around that time. SFIV had the misfortune of being overshadowed by KZ2, Halo Wars, and RE5.