d21lewis said:
I consider Konami to be a good developer and I consider Metal Gear Solid 4 is a great game. I can't even load a save game from a different level without a long install. Is that "fine and dandy"? I own a PS3 and I do love it, but don't blind yourself to a real and tangible flaw, as opposed to a flaw that has yet to be seen. The simple answer about your Planet A / Planet B scenario: There will be an acceptable solution.
|
I'm not turning a blind eye: MGS4 is a great game, but the multi-install is an utter disgrace indeed. It is also the _only_ game that relies on such a system instead of, say, silently caching on HD during the cut-scenes and streaming during the action.
I stand on my position that if Naughty Dog did it, and Guerrilla did it, and I never encountered a single texture pop-in in KZ2 that has multi-GB levels, then the problem is more likely to be on the developers' side than on hardware limitations. PS3's Blu-Ray streams at a constant 9MB/s if I remember well... that's enough to replace half of the texture memory in about 14 seconds. The same happens with the average DVD read speed on the 360 in about 8-9 seconds. Sounds not too bad to my - admittedly inexpert - ear, and quick enough to be pulled off in background in most cases.
In the future I can expect devlopers to become even more proficient at parallel coding on the PS3 and streaming optimization. As I said, skillful developer teams have reached the goal yet for top-tier graphical marvels such as Uncharted and KZ2. But again, the point is that no skillset is going to magically increase the storage space of a DVD.
That sounds real and tangible to me.
PS: I am sensible to the subject. I played Secret of the Monkey Island 2 on the Amiga, and it came on 12 floppies. I thus filled my lifetime quota of swapping back in the days, now I deserve better :)