I'm new here but I'm really enjoying the lively discussion. That got me thinking of the article I wrote a few months ago for a gaming website, but it wasn't published. So I thought I could give it an outlet here, and enjoy the posts that will follow it. It covers a lot of things - from casual gaming, Sony and Microsoft, to the future of gaming, so there should be something for everyone. Let me know what you think.
Please bear in mind that the release date information and sales information is written from a British perspective.
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'The Impact of Innovation
As a long-time Nintendo fan, it has been a genuine pleasure to witness their astonishing turnaround in fortunes, writes reader Kelestar.
The slightly tired-looking, out of touch maker of the GameCube and GBA has become a bold and confident industry leader, and it's all down to two innovations: the DS touchscreen and the Wii remote.
Both have shook the gaming scene up, and have helped to push games into the mainstream consciousness. And you can certainly tell, from the speeches and interviews that company executives have been giving recently, that Nintendo are certainly enjoying their newfound success.
But all the time, there must be a lingering thought at the back of the company's collective mind: what next?
The company mantra of ‘Doing the same thing gets boring' prevents continuations of the successful DS and Wii lines, otherwise the firm would sound hypocritical - and of course, there is the genuine possibility that people would once again become bored with the same product rehashed.
So, could the pressure of constantly having to think of new hardware ideas lead Nintendo to give DS and Wii an extended lifecycle? Probably not. The consoles' sheer lack of grunt means that, despite the firm's ‘high-end graphics are not important' policy, they could end up looking extremely dated up against newer versions of competitor products.
Saying that, however, the reaction of Nintendo's newfound casual market to new hardware may be unfavourable; as they do not commit such a large budget to games purchases as the traditional gamer, perhaps they would be happy to stick with hardware longer. Or maybe they'll get bored quicker? Nobody really seems to know.
So, all this in mind, just what is going on right now in Nintendo's product development labs? Far be it from me to know, but I would say it was a dead cert that the company's next handheld will include a tilt sensor; not a new idea, but a new one when built-in to a handheld.
The console side is even more of a mystery. I don't think, as some have suggested, VR helmets will surface; but I don't think that some kind of whole-body movement sensor is out of the question. But the Wii remote was so unique that nobody guessed that, so perhaps the company will conceive another completely new idea, aside from motion sensing.
The firm's ‘innovation' policy also brings up questions as regards to the company's extensive use of its franchises, which I think is already a problem on Wii. The firm's much-lauded Christmas line-up, Pokemon Battle Revolution, Metroid Prime 3: Corruption and Super Mario Galaxy, are not all-new ideas. Much as I love Mario games, the casual market will surely tire of the same reused ideas, and these games do not appeal to a wide enough audience anyway.
Where is the big Christmas game for the casual market? And by that, I mean one with a new idea. Soon, Nintendo will have published four Brain games in the UK. Casual players want new ideas, as stated by the company itself. So, in contrast to most detractors of the Wii, I find myself thinking that there are too-few big name casual games coming soon for the Wii.
There is also the question of Sony and Microsoft. Witnessing their sluggish sales (the Xbox 360 is not flying off shelves) may spur them to innovate with new hardware for the next generation, which could lead to three completely unique consoles next time around.
So if you think this generation is exciting, just wait for the next one.'









