I think I like CoD5's online better than KZ2, but it's mainly because KZ2's 32 player matches can get ridicuously chaotic.
It gets much worse when a Tactician puts a spawn grenade too close to the enemy base, then all the Assaults start spamming grenades - that class is much too braindead. Tactians seem like the most useless class....once both spawn grenades are down, there's pretty much no reason to use them. If you got both spawn grenades in use and most of your team is making use of squads, it starts to make the Medic look like abit of a waste too. The starter class should at least get the ability to use a 2ndary badge, considering that it's the only one that can use the LMG's - they're effective killers that actually take skill to use because of their massive recoil, yet the Assault class gets spoiled with extra armor and a completely unnecessary speed boost.
The game can be fun, but I just can't see myself getting into it untill they've made some class changes. Though GG defended their sluggish controls with comments such as "it's supposed to be a tactical game", there's lots of things within the game that completely go against tactics.
I'd rather play in 8v8 matches, but I can't find any...
As for CoD5, I already really like the game as it is, but if they got rid of most of the cheap perks and increased weapon recoil just a tad bit, I've love it even more.









