Actually, reading it it seems to be split between decent games that are essentially even, or games that are either poor ports or strangely broken .
I was particularly curious that, according to this, SH on 360 is in a much higher resolution but suffers from bad frame rate, while the PS3 version is in a lower resolution, with no frame rate issues (sounds like the real problem in the game engine is crap and the developer decided to throw a bit more at 360 knowing 360 owners would demand the higher res but really shouldn't have).
The bottom line remains, developers are still too often taking the east route with average to okay coding efforts on 360 then cutting corners in getting the code onto the PS3.
Again, this tells us nothing about the core machines, but plenty about their SDKs and the relevant experience/skills of certain developers.
Try to be reasonable... its easier than you think...












