Gnosis said:
I didn't realise the videos were uploaded on the same day of the announcement as the post on N4G I found was posted 8 hours ago when I found it. I was specifically looking for a thread with videos posted as I didn't think they coincided with the announcemnt. I did this because not all people go back to a thread about a games announcement thinking there will be new media. I was only aware of pictures being released with the announcement of the game. And I thought it was a remake because that's what the other thread and news article said it was. http://www.neogaf.com/forum/showthread.php?t=354104 And like I said, the wiki article said it doesn't use waggle or IR, which is what I said in my first post. So according to wikipedia, the game doesn't use waggle, which is what you said. And it also said, the game is a remake, which you disagreed with, but the quote in the neogaf post did not. Maybe it's not a remake, but was just referred to it as that. But from I can see, and I haven't read anything contradictory to this as of yet, it's a remake.
This post is a little off topic, and I hope we can stay on topic, and talk about what people think of the gameplay videos. |
Pretty sure you said "I also read on Wikipedia that it will take advantage of the Wii's motion sensing." but i can't prove you edited the "not" in so yea i guess i missread.
About the remake thing...
IGN: Boy and His Blob isn't a series we thought we'd be writing about anytime soon. Where did this rebirth come from? Does the series have any specific link to the previous Boy and His Blob franchise, or is this a full-on reboot?
Robb Alvey: Kevin Ray and Joey Sutton at Majesco had been urging us to bring them proposals for a long time, but the 'rebirth' comes mostly from the fantastical mind of WayForward's Director Sean Velasco, a fan of the original game, and felt it was a title whose time had come to be re-imagined. Matt Bozon, our Creative Director knew about Sean's passion for the property and about Majesco's interest in working together, so he connected the dots. I'll let Sean and the team elaborate on that…
Sean Velasco: We started brewing ideas about this game shortly after Contra 4 was completed. In the pantheon of games, A Boy and His Blob is a title that I thought had a ton of potential. We thought about the refinements in game play that we could take advantage of, with WayForward's signature animation completing a drastically fresh presentation. I developed a pitch from these ideas, we had a terrific meeting at E3 and a few weeks later the rest would become history.
We want to make sure people know this is not a remake! It's not Resident Evil GC, it's not Metroid Zero Mission. It's a whole new game that is more "inspired by" the original than anything else.








