By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Tekken 6 Pushes Xbox 360 To It's Limits, Says Executive Producer

He also says this:

"Even here at NBGI, the Soul Calibur Team gave up on it for Soul Calibur IV. In order to accomplish this effect, we had to write a lot of code optimised to make full use of the PS3’s SPU. Ultimately, we implement the same motion blur on the 360 so this will be a great challenge"

so, they pushed the ps3 to the limit?



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

Around the Network
chris1_16 said:
ShadowSoldier said:
All I got to say is Push It to the Limit

http://www.youtube.com/watch?v=fDzsqUOwO4A

 

 eww Colin Bleu? Why didn't you use the original "Push it to the limt" from scarface?

There is only ONE "To the Limit" one needs to know about... Fhqwgads

To say otherwise is to take it up with Strong Bad... And I would NOT do that if I were you.

 

 



heruamon said:
He also says this:

"Even here at NBGI, the Soul Calibur Team gave up on it for Soul Calibur IV. In order to accomplish this effect, we had to write a lot of code optimised to make full use of the PS3’s SPU. Ultimately, we implement the same motion blur on the 360 so this will be a great challenge"

so, they pushed the ps3 to the limit?

I believe he is suggesting that, for the SC IV project, the team was unable to achieve the same blur effect on both consoles, so they removed the feature from both.

He's stating that his team is giving it another run, and that they have accomplished what they set out to do on the PS3, but not yet on the 360 -- but they are trying.

Motion blur is probably best done, for their game, with multiple character instances rendered to multiple render targets with assorted grades of alpha and blurring effects on each image, and then the images are composited for the final scene.  The multiple character instancing and additional animation processing would be something faster (not to be confused with "easy")  to do on the PS3.  I would wager that any single-image shading effects would be just as easy, if not easier to do, on the 360... but thats as long as you had heaps of vertex data to begin with, and compositing multiple images isn't something you're shooting for.  Compositing multiple images might be again be easier on the PS3, due to some framebuffer/rendertarget swapping issues of the 360's GPU.

Think of it this way.  They are pro bably going for a really good version of motion blur -- they are probably rendering, and animating, each of the two characters fighting onscreen a bunch of times.  If there are a lot of characters, with varying degrees of alpha and shader effects, animated at 60 frames-per-second (each character instance would be in a slightly different pose, so its as if there are, lets say 12 chararacters onscreen at once, instead of 2), and they have large skeletal bone counts, as well as high vertex skinned meshes... you can believe the Cell would gobble that kind of processing up, relative to the Xenon.  

The Xenos (I'm talking GPU now, not the Xenon CPU), however, could be much speedier at rendering the individual instances of the character -- that is, once all those skeletons are done posing for the frame, and all those skeletal structures have been skinned.  As is, they probably (I'm really guessing here, so take this with a grain of salt) are having to use more of the Xenos pipelines for vertex processing than they would like to for skinning, and the 3 vector coprocessors of the Xenon CPU are probably taxed trying to "keep up" with 6 SPEs doing what the SPEs are best at -- hence their problem.  The RSX isn't held up by this issue, since most of the vertex processing has already been accomplished by the SPEs, and its free to just run off with the pixel shading/rendering.

This is just my beer talking though.  I'm a procrastinator by nature, so I probably don't know anything.  The last bit he stated isn't very good english, so really its kind open to interpretation, isn't it? ;)

 



 

"Tekken 6 Pushes Xbox 360 To It's Limits, Says Executive Producer" Xbox owners would not mind having the game on 2-3 discs! Actually why dont they just delete certain elements from the game as we seen happening before. The Limit is 8gigs or so, so how hard could it be to "push it to the limit"?



Great response!!!! good job, smart!



Around the Network

god, these threads will be HILARIOUS by 2010/2011




Sharky54 said:
So PS3 more powerful the 360 confirmed by a dev? No longer need to have fanboy wars? AWESOME!

 

Wrong. DISC SPACE. Read.



Truth does not fear investigation

I wondered, has anyone noticed that all top graphics 360 games are between 2-4 player coop on the same console?

People go on about PS3 graphics, but compare games which should look alot better.

Halo 3 was coop for 4 player splitscreen, yet people complained the graphics werent that amazing.

Gears of War 2 is coop 2 player split screen.

People compare the likes of MGS4, Uncharted and Killzone 2 which are all single player only games on one console.

Now either these PS3 games would look worse if they had split screen campaign same console, or Halo 3 and Gearas of War 2 would look much better if they were single player only.

People forget things like this and play the whole put another console down tune.

It's sad and pathetic. I look forward to seeing single player only games on 360 like Alan Wake, Mass Effect 2, Splinter Cell Conviction for decent devs to show what the 360 is capable of without Coop needing engine.



selnor said:

I wondered, has anyone noticed that all top graphics 360 games are between 2-4 player coop on the same console?

People go on about PS3 graphics, but compare games which should look alot better.

Halo 3 was coop for 4 player splitscreen, yet people complained the graphics werent that amazing.

Gears of War 2 is coop 2 player split screen.

People compare the likes of MGS4, Uncharted and Killzone 2 which are all single player only games on one console.

Now either these PS3 games would look worse if they had split screen campaign same console, or Halo 3 and Gearas of War 2 would look much better if they were single player only.

People forget things like this and play the whole put another console down tune.

It's sad and pathetic. I look forward to seeing single player only games on 360 like Alan Wake, Mass Effect 2, Splinter Cell Conviction for decent devs to show what the 360 is capable of without Coop needing engine.

 

haze had 4 player co op split screen, and resistance have 2 playes split screen with 60!! players (30vs 30) matches and its runs perfectly with no LAG AT all same for kz2.

also killzone 2 have 32 players (16vs16)  at the same time thats more than 5 vs 5 of gears 2 , co op was was not done because the game have no install, it heavy streams from disc, they tried, it create ghost images of players. implementing it would require hard work with the engine but bots kind of a helps with that since you can create a team  with online users and the other with players only. (but disable since update 1.1 due people taking advance of it to rank up will be reimplented soon)

msg4 also have a online mode, and it looks good too a 8 vs 8 online multiplayer with no lag either.

MAG is comming with 256 players matches by zipper!

sometimes it's good to investigate before talking.



When the games polygon count on screen hit 90 percent of the theoretical limits then I'll take that like of shit... and the only game that ever was even fesably able to do that never came out... B.C. for the Xbox was somewhere in the upper 90 percent of theoretical performance... I'm still waiting for it to be released on the 360