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Forums - Gaming - Goldeneye/Perfect Dark is STILL the best FPS ever!

If you take into account the available Graphical ability at the time I agree

Goldeneye was head and shoulders above anything before it....and on technical note probably since.

I remember playing it back in the day. I guess current gamers will be unable to appreciate what a quantum leap it was.

Prior to Goldeneye AI was non existent and enemies kind of moonwalked everywhere before heading at you like a suicidal maniac.

I remember being transfixed by the enemies in Goldeneye actually moving realistically and for the first time ever a foot placed on the floor actually had some kind of physical realism and gravity.

People may denegrate it now but it laid the groundwork for all other believable FPS console games.

Firsts.

Rumble pack tied in with gunfire.
Realistic skeletal animation.
A much welcome stab at AI for enemies. Every play through was unique
A fleshed out story line. Although much was owed to the 007 franchise for this. Still its easier to foul up than get right.



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I thought Unreal Tournament/Gears of War was. With this combo, you get unlimited modding, plus cool graphics and controls.



@Cypher1980

I don't remember such dimwitted AI in Quake.



Feylic said:
Did you even play Cod4 Single player? They put soooooo much work into it, making everything feel very real. Goldeneye is sweet, but no bashing of how awesome CoD4 is, is required.

Oh yes I have. I really enjoyed cod4, but not because of the single player. I would really like to know what`s so great about the single player part in cod4. Please go ahead, explain it to me, please. If you say the story, you have to be more specific of what makes a good story. I dont accept just "it`s a good story", because the story was made for teenagers who`s into war, or it was just bad in my opinion.

 



bouzane said:
@Cypher1980

I don't remember such dimwitted AI in Quake.

 

No perhaps not but even in Quake 2 the character models used to like to run on the spot like they where on a running machine.

The AI in quake was passable. The AI in Goldeneye was spooky.



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Must be a joke thread, those games have nothing on the current generation shooters.



Killzowned said:
Must be a joke thread, those games have nothing on the current generation shooters.

 

Oh dear ............. ever heard the phrase

"Standing on the shoulders of giants"

Your train of thought would have people stating that the 1937 Walt Disney film Snow White is rubbish compared to the 2008 film Wall-E

Its all about maintaining perspective.

 

 



Cypher1980 said:
Killzowned said:
Must be a joke thread, those games have nothing on the current generation shooters.

 

Oh dear ............. ever heard the phrase

"Standing on the shoulders of giants"

Your train of thought would have people stating that the 1937 Walt Disney film Snow White is rubbish compared to the 2008 film Wall-E

Its all about maintaining perspective.

 

Agreed. But uhm, where is the perspective in the title (stress on "STILL")?

The pc (perspectivelly correct) title would have been something like "Goldeneye/Perfect Dark is the most revolutionary FPS ever!"

And then I would have brought out Half Life that came out at that time and had all the same "revolutionary" technical features, plus

  • it raised the bar when it comes to storytelling and immersion in a FPS
  • it was parent to a whole ecosystem of great mods, among others the most played MP FPS ever (CS).

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
Cypher1980 said:
Killzowned said:
Must be a joke thread, those games have nothing on the current generation shooters.

 

Oh dear ............. ever heard the phrase

"Standing on the shoulders of giants"

Your train of thought would have people stating that the 1937 Walt Disney film Snow White is rubbish compared to the 2008 film Wall-E

Its all about maintaining perspective.

 

Agreed. But uhm, where is the perspective in the title (stress on "STILL")?

The pc (perspectivelly correct) title would have been something like "Goldeneye/Perfect Dark is the most revolutionary FPS ever!"

And then I would have brought out Half Life that came out at that time and had all the same "revolutionary" technical features, plus

  • it raised the bar when it comes to storytelling and immersion in a FPS
  • it was parent to a whole ecosystem of great mods, among others the most played MP FPS ever (CS).

 

 

In this I concede the point !



Today in 2009 I'd rather play GoldenEye than Half-Life, and I looooove Half-Life. It has better multiplayer. Half-Life's multiplayer was completely replaced by CounterStrike, and I can only do team-based terrorism matches for so long. Sometimes Rubang needs to go to the bathroom in the Facility and place some remote mines, naw mean?

I think the argument can be made that GoldenEye is still the best shooter. The same way that people argue that the best film ever made is either Citizen Kane (1941) or 8 1/2 (1963). We might have better special effects, better cameras, and better projectors by now, but we haven't improved storytelling, directing, acting, or editing.

I think shooters can be discussed the same way. We may have improved a game's Nazi count or alien count, or cover system or squad-based team play, but a game like GoldenEye can be greater than the sum of its parts. Everything in the game works great, and the game has soul. New kinds of fun don't permanently replace old kinds of fun. The game is still fun, still valid, and still awesome, the same way I feel about Doom 2. Doom 2 is STILL more fun than most FPS games I've played.