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Forums - Gaming - Holy Crap... Check this out guys...

WereKitten said:
selnor said:
WereKitten said:

"The depth of field shifts as the car reaches top speed, the camera subtly moving back to mimic the driver's head being forced back by the velocity..."

Please, never put "serious racers" together with what transpires from the previous IGN quote.

There's no such thing in real physics as being forced back by the velocity: the apparent force is proportional to the _acceleration_

 

 Funny. I have been in a doubled drive F50. If your floor it yes absolutely your head is forced back. It's called G-force.

Funny, being a theoretical physicist and having written software and built hardware for pro-level flight simulators you would think I would know what I'm talking about :)

Pleeease, go back and dust your high-school physics textbooks...

I couldnt care less what you've studied. Anyone who has been in a car with more than 200bhp will tell you, floor it and your head will be thrown back. Thats what the game simulates. You obviously havent watched the vid in the OP. The racing driver who has experienced all the movements a driver feels in a cockpit is the guy behind this.

Hell as and F1 fan for more than 15 years, it's common sense to know that those guys physicaly cant control there heads because of the force. And when F1 drivers brake hard, they can blackout for up to 1.4 seconds. Dont believe me go look it up.

You dont need degrees when you have driver accounts and personal experience. I dont need a degree to drive a car. So quit with the put downs.

 EDIT: Accelerating in an F50 provides just shy of 1 G-force. Cornering at high speeds can provide upto 3 G-forces, and F1 drivers during a race can experience regular bouts of up to 5 G's.



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selnor said:
WereKitten said:
selnor said:
WereKitten said:

"The depth of field shifts as the car reaches top speed, the camera subtly moving back to mimic the driver's head being forced back by the velocity..."

Please, never put "serious racers" together with what transpires from the previous IGN quote.

There's no such thing in real physics as being forced back by the velocity: the apparent force is proportional to the _acceleration_

 

 Funny. I have been in a doubled drive F50. If your floor it yes absolutely your head is forced back. It's called G-force.

Funny, being a theoretical physicist and having written software and built hardware for pro-level flight simulators you would think I would know what I'm talking about :)

Pleeease, go back and dust your high-school physics textbooks...

I couldnt care less what you've studied. Anyone who has been in a car with more than 200bhp will tell you, floor it and your head will be thrown back. Thats what the game simulates. You obviously havent watched the vid in the OP. The racing driver who has experienced all the movements a driver feels in a cockpit is the guy behind this.

Hell as and F1 fan for more than 15 years, it's common sense to know that those guys physicaly cant control there heads because of the force. And when F1 drivers brake hard, they can blackout for up to 1.4 seconds. Dont believe me go look it up.

You dont need degrees when you have driver accounts and personal experience. I dont need a degree to drive a car. So quit with the put downs.

 

You're losing it :)

Floor it and your head will be thrown back _as long as the car accelerates_ Floor it on an icy patch with wheels spinning and a constant velocity and you won't feel any force. Do you know the difference between speed and acceleration?

The day we'll use common sense instead of physics and maths when building cars, planes and bridges will be the day when I retire into a cave and wait for the dust to settle.

And yes, you don't need degrees, as I said high-school physics should be enough.

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
selnor said:
WereKitten said:
selnor said:
WereKitten said:

"The depth of field shifts as the car reaches top speed, the camera subtly moving back to mimic the driver's head being forced back by the velocity..."

Please, never put "serious racers" together with what transpires from the previous IGN quote.

There's no such thing in real physics as being forced back by the velocity: the apparent force is proportional to the _acceleration_

 

 Funny. I have been in a doubled drive F50. If your floor it yes absolutely your head is forced back. It's called G-force.

Funny, being a theoretical physicist and having written software and built hardware for pro-level flight simulators you would think I would know what I'm talking about :)

Pleeease, go back and dust your high-school physics textbooks...

I couldnt care less what you've studied. Anyone who has been in a car with more than 200bhp will tell you, floor it and your head will be thrown back. Thats what the game simulates. You obviously havent watched the vid in the OP. The racing driver who has experienced all the movements a driver feels in a cockpit is the guy behind this.

Hell as and F1 fan for more than 15 years, it's common sense to know that those guys physicaly cant control there heads because of the force. And when F1 drivers brake hard, they can blackout for up to 1.4 seconds. Dont believe me go look it up.

You dont need degrees when you have driver accounts and personal experience. I dont need a degree to drive a car. So quit with the put downs.

 

You're losing it :)

Floor it and your head will be thrown back _as long as the car accelerates_ Floor it on an icy patch with wheels spinning and a constant velocity and you won't feel any force. Do you know the difference between speed and acceleration?

The day we'll use common sense instead of physics and maths when building cars, planes and bridges will be the day when I retire into a cave and wait for the dust to settle.

And yes, you don't need degrees, as I said high-school physics should be enough.

 

So IGN use the wrong word. Does that mean the devs are wrong? I dont see Icy patches on the roads that are in the game do you?

So the only thing you prove is that IGN worded the article wrong. However the games achievement is bang on line with what racing srivers experience.

It's easy to do 200mph on GT or Forza and just get ready for the braking zone. But I'd like to see anyone drive a real car that quick without crapping themselves. Shift is attempting to make the player feel dangerously on the edge. And by the sounds of things suceed at this.

 



@selnor
"I dont see Icy patches on the roads that are in the game do you?"
Strawman...

One day we will put our hands on the game and judge if they succeeded at what they aimed for. Until then I only have IGN's description, and it describes wrong physics. I'm not saying the game will be bad if it has blatantly wrong physics, only that I can't call it a "serious" racing game.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

selnor said:
WereKitten said:
selnor said:
WereKitten said:
selnor said:
WereKitten said:

"The depth of field shifts as the car reaches top speed, the camera subtly moving back to mimic the driver's head being forced back by the velocity..."

Please, never put "serious racers" together with what transpires from the previous IGN quote.

There's no such thing in real physics as being forced back by the velocity: the apparent force is proportional to the _acceleration_

 

 Funny. I have been in a doubled drive F50. If your floor it yes absolutely your head is forced back. It's called G-force.

Funny, being a theoretical physicist and having written software and built hardware for pro-level flight simulators you would think I would know what I'm talking about :)

Pleeease, go back and dust your high-school physics textbooks...

I couldnt care less what you've studied. Anyone who has been in a car with more than 200bhp will tell you, floor it and your head will be thrown back. Thats what the game simulates. You obviously havent watched the vid in the OP. The racing driver who has experienced all the movements a driver feels in a cockpit is the guy behind this.

Hell as and F1 fan for more than 15 years, it's common sense to know that those guys physicaly cant control there heads because of the force. And when F1 drivers brake hard, they can blackout for up to 1.4 seconds. Dont believe me go look it up.

You dont need degrees when you have driver accounts and personal experience. I dont need a degree to drive a car. So quit with the put downs.

 

You're losing it :)

Floor it and your head will be thrown back _as long as the car accelerates_ Floor it on an icy patch with wheels spinning and a constant velocity and you won't feel any force. Do you know the difference between speed and acceleration?

The day we'll use common sense instead of physics and maths when building cars, planes and bridges will be the day when I retire into a cave and wait for the dust to settle.

And yes, you don't need degrees, as I said high-school physics should be enough.

 

So IGN use the wrong word. Does that mean the devs are wrong? I dont see Icy patches on the roads that are in the game do you?

So the only thing you prove is that IGN worded the article wrong. However the games achievement is bang on line with what racing srivers experience.

It's easy to do 200mph on GT or Forza and just get ready for the braking zone. But I'd like to see anyone drive a real car that quick without crapping themselves. Shift is attempting to make the player feel dangerously on the edge. And by the sounds of things suceed at this.

 

 

That's because you are driving with a controller. Try the wheels with force feedback.

 

Also, please just stop comparing a bullshot with an ingame screenshot and claiming the bullshot is better.

I was so fooled by the bullshot of GRID and was so looking forward to it, but when the demo came out it stamped a huge do not buy on it. The graphic was nothing like the pre-rendered images and vids. The physics was weak. It didn't even fully support my wheel. The crashing part of the game was the best of it.



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kanariya said:
selnor said:
WereKitten said:
selnor said:
WereKitten said:
selnor said:
WereKitten said:

"The depth of field shifts as the car reaches top speed, the camera subtly moving back to mimic the driver's head being forced back by the velocity..."

Please, never put "serious racers" together with what transpires from the previous IGN quote.

There's no such thing in real physics as being forced back by the velocity: the apparent force is proportional to the _acceleration_

 

 Funny. I have been in a doubled drive F50. If your floor it yes absolutely your head is forced back. It's called G-force.

Funny, being a theoretical physicist and having written software and built hardware for pro-level flight simulators you would think I would know what I'm talking about :)

Pleeease, go back and dust your high-school physics textbooks...

I couldnt care less what you've studied. Anyone who has been in a car with more than 200bhp will tell you, floor it and your head will be thrown back. Thats what the game simulates. You obviously havent watched the vid in the OP. The racing driver who has experienced all the movements a driver feels in a cockpit is the guy behind this.

Hell as and F1 fan for more than 15 years, it's common sense to know that those guys physicaly cant control there heads because of the force. And when F1 drivers brake hard, they can blackout for up to 1.4 seconds. Dont believe me go look it up.

You dont need degrees when you have driver accounts and personal experience. I dont need a degree to drive a car. So quit with the put downs.

 

You're losing it :)

Floor it and your head will be thrown back _as long as the car accelerates_ Floor it on an icy patch with wheels spinning and a constant velocity and you won't feel any force. Do you know the difference between speed and acceleration?

The day we'll use common sense instead of physics and maths when building cars, planes and bridges will be the day when I retire into a cave and wait for the dust to settle.

And yes, you don't need degrees, as I said high-school physics should be enough.

 

So IGN use the wrong word. Does that mean the devs are wrong? I dont see Icy patches on the roads that are in the game do you?

So the only thing you prove is that IGN worded the article wrong. However the games achievement is bang on line with what racing srivers experience.

It's easy to do 200mph on GT or Forza and just get ready for the braking zone. But I'd like to see anyone drive a real car that quick without crapping themselves. Shift is attempting to make the player feel dangerously on the edge. And by the sounds of things suceed at this.

 

 

That's because you are driving with a controller. Try the wheels with force feedback.

 

Also, please just stop comparing a bullshot with an ingame screenshot and claiming the bullshot is better.

I was so fooled by the bullshot of GRID and was so looking forward to it, but when the demo came out it stamped a huge do not buy on it. The graphic was nothing like the pre-rendered images and vids. The physics was weak. It didn't even fully support my wheel. The crashing part of the game was the best of it.

The controller or wheel arguement has nothing to do with it. When at those speeds you get serious tunnel vision and your head is all over the place. As I said in GT5P and Forza 2 is perfectly clear and easy to see. the screen stays perfectly still. As unrealistic as it can get at those speeds.

This is unbelievable. Why is it so bad that a 3rd party dev can make better graphics? Grids werent bullshots they were replay shots. I own the game. The replays look just like those shots.

It's the same way GT5P replays look vastly better than the in game stuff. Yes we need to see Shift moving, but the fact that they use post processing like KZ2 to enhance realism visuals is a bonus added to it over any other racing game visually.

I dont see Forza fans crying about Forza not looking as good? (admitadely Forza 3 hasnt been shown yet.)

One thing I hate this gen is all the people saying tosh like, yeah it's awesome but not as good as GT5. Visually GT5P was great. GT5 looks slightly better than Prologue. IT's easily believable that Shift will look superior to GT5 as it incorprates effects and graphics tech that GT5 doesnt. Unless you think KZ2 looks worse for all the post processing effects?????

GRID was a brilliant game, no it didnt look as good as GT5P but it was so much more entertaining, and I love sim racers.

The point is as a racer, on the edge of your seat racing with suedo realism GRID owned everything. Damage is an absolute must for any racing game to even consider itself a sim racer. GT5p was fine as a sim on time trial, add the cars and it was just bumper racing. When racing as a sim, you have to brake to not hit the guy in front, for fear of taking your steering out. This dont happen in GT5p. Just plough into the guy in front and it works out wonderfully for you to take the corner.

This is no stab at GT5. GT is a very good racing game. But because it was the first of it's kind, it's overated now, where other games are pushing the bounderies of what to expect from clipping a curb, or rubbing shoulders with a car at 200 mph.

Codemasters and Simbin are the clear 2 best devs for racing games right now. And for Sims Simbin has won everything. Polyphony and Turn 10 have never won a simulation award. That should tell you something.

 



NightstrikerX said:

Sure, Racing fans may like realism. But Mario Kart Wii says otherwise. I can't see why developers can't balance innovation with realism. It seems to be one extreme, or the other.

 

 

well duhh.

One want kiddy bs the other realism, there is no in between.



selnor said:

This is unbelievable. Why is it so bad that a 3rd party dev can make better graphics? Grids werent bullshots they were replay shots. I own the game. The replays look just like those shots.

It's the same way GT5P replays look vastly better than the in game stuff. Yes we need to see Shift moving, but the fact that they use post processing like KZ2 to enhance realism visuals is a bonus added to it over any other racing game visually.

I dont see Forza fans crying about Forza not looking as good? (admitadely Forza 3 hasnt been shown yet.)

One thing I hate this gen is all the people saying tosh like, yeah it's awesome but not as good as GT5. Visually GT5P was great. GT5 looks slightly better than Prologue. IT's easily believable that Shift will look superior to GT5 as it incorprates effects and graphics tech that GT5 doesnt. Unless you think KZ2 looks worse for all the post processing effects?????

GRID was a brilliant game, no it didnt look as good as GT5P but it was so much more entertaining, and I love sim racers.

The point is as a racer, on the edge of your seat racing with suedo realism GRID owned everything. Damage is an absolute must for any racing game to even consider itself a sim racer. GT5p was fine as a sim on time trial, add the cars and it was just bumper racing. When racing as a sim, you have to brake to not hit the guy in front, for fear of taking your steering out. This dont happen in GT5p. Just plough into the guy in front and it works out wonderfully for you to take the corner.

This is no stab at GT5. GT is a very good racing game. But because it was the first of it's kind, it's overated now, where other games are pushing the bounderies of what to expect from clipping a curb, or rubbing shoulders with a car at 200 mph.

Codemasters and Simbin are the clear 2 best devs for racing games right now. And for Sims Simbin has won everything. Polyphony and Turn 10 have never won a simulation award. That should tell you something.

 

Some great jokes there.

"easily believable that Shift will look superior to GT5"

truelly one of the best ever on this forum.

"Codemasters and Simbin are the clear 2 best devs for racing games"

another one, kid you are simply priceless.

Pd with the full GT5 will make thsoe devs look like crap, everyone not a fanboy knows that and none expect any less.

 



antfromtashkent said:
there abandoning everything that made NFS series great >_<...its becoming another PGR or GT driving sim....i do not approve >:(

 

 how right you are...

I'm a HUGE need for speed fan, I've purchased every single one of them, even the 'special editions' attached to Need For Speed 1 and Need For Speed 2...

Since they did Need For Speed: Underground, the NFS Franchise have never been the same... I'm not saying the new ones are bad, I liked them all, but they have never gone back to their roots (With the exception of Hot Pursuit, and thats all)... nor will they ever

but im fine with it, these new NFS Games look cool, realism or not, ill buy them, they are entertaining



twingo said:
selnor said:
 

This is unbelievable. Why is it so bad that a 3rd party dev can make better graphics? Grids werent bullshots they were replay shots. I own the game. The replays look just like those shots.

It's the same way GT5P replays look vastly better than the in game stuff. Yes we need to see Shift moving, but the fact that they use post processing like KZ2 to enhance realism visuals is a bonus added to it over any other racing game visually.

I dont see Forza fans crying about Forza not looking as good? (admitadely Forza 3 hasnt been shown yet.)

One thing I hate this gen is all the people saying tosh like, yeah it's awesome but not as good as GT5. Visually GT5P was great. GT5 looks slightly better than Prologue. IT's easily believable that Shift will look superior to GT5 as it incorprates effects and graphics tech that GT5 doesnt. Unless you think KZ2 looks worse for all the post processing effects?????

GRID was a brilliant game, no it didnt look as good as GT5P but it was so much more entertaining, and I love sim racers.

The point is as a racer, on the edge of your seat racing with suedo realism GRID owned everything. Damage is an absolute must for any racing game to even consider itself a sim racer. GT5p was fine as a sim on time trial, add the cars and it was just bumper racing. When racing as a sim, you have to brake to not hit the guy in front, for fear of taking your steering out. This dont happen in GT5p. Just plough into the guy in front and it works out wonderfully for you to take the corner.

This is no stab at GT5. GT is a very good racing game. But because it was the first of it's kind, it's overated now, where other games are pushing the bounderies of what to expect from clipping a curb, or rubbing shoulders with a car at 200 mph.

Codemasters and Simbin are the clear 2 best devs for racing games right now. And for Sims Simbin has won everything. Polyphony and Turn 10 have never won a simulation award. That should tell you something.

 

Some great jokes there.

"easily believable that Shift will look superior to GT5"

truelly one of the best ever on this forum.

"Codemasters and Simbin are the clear 2 best devs for racing games"

another one, kid you are simply priceless.

Pd with the full GT5 will make thsoe devs look like crap, everyone not a fanboy knows that and none expect any less.

 

Talking simulation. LOL LOL.

Why have Polyphony NEVER won an award for realism with GT games. These awards are won by none other than Simbins games. GT Legends, GTR, GTR 2, GT Evolution to name some for you. Dont make me laugh bro. GT and Forza are semi realism games. Simbins games are in a different realism league buddy.