kanariya said:
That's because you are driving with a controller. Try the wheels with force feedback.
Also, please just stop comparing a bullshot with an ingame screenshot and claiming the bullshot is better. I was so fooled by the bullshot of GRID and was so looking forward to it, but when the demo came out it stamped a huge do not buy on it. The graphic was nothing like the pre-rendered images and vids. The physics was weak. It didn't even fully support my wheel. The crashing part of the game was the best of it. |
The controller or wheel arguement has nothing to do with it. When at those speeds you get serious tunnel vision and your head is all over the place. As I said in GT5P and Forza 2 is perfectly clear and easy to see. the screen stays perfectly still. As unrealistic as it can get at those speeds.
This is unbelievable. Why is it so bad that a 3rd party dev can make better graphics? Grids werent bullshots they were replay shots. I own the game. The replays look just like those shots.
It's the same way GT5P replays look vastly better than the in game stuff. Yes we need to see Shift moving, but the fact that they use post processing like KZ2 to enhance realism visuals is a bonus added to it over any other racing game visually.
I dont see Forza fans crying about Forza not looking as good? (admitadely Forza 3 hasnt been shown yet.)
One thing I hate this gen is all the people saying tosh like, yeah it's awesome but not as good as GT5. Visually GT5P was great. GT5 looks slightly better than Prologue. IT's easily believable that Shift will look superior to GT5 as it incorprates effects and graphics tech that GT5 doesnt. Unless you think KZ2 looks worse for all the post processing effects?????
GRID was a brilliant game, no it didnt look as good as GT5P but it was so much more entertaining, and I love sim racers.
The point is as a racer, on the edge of your seat racing with suedo realism GRID owned everything. Damage is an absolute must for any racing game to even consider itself a sim racer. GT5p was fine as a sim on time trial, add the cars and it was just bumper racing. When racing as a sim, you have to brake to not hit the guy in front, for fear of taking your steering out. This dont happen in GT5p. Just plough into the guy in front and it works out wonderfully for you to take the corner.
This is no stab at GT5. GT is a very good racing game. But because it was the first of it's kind, it's overated now, where other games are pushing the bounderies of what to expect from clipping a curb, or rubbing shoulders with a car at 200 mph.
Codemasters and Simbin are the clear 2 best devs for racing games right now. And for Sims Simbin has won everything. Polyphony and Turn 10 have never won a simulation award. That should tell you something.







