http://weblogs.variety.com/the_cut_scene/2009/02/comparing-playstation-network-and-xbox-live-revenue-is-what-matters.html/
Comparing Playstation Network and Xbox Live, revenue is what matters
As Sony announced yesterday, Playstation Network has 20 million users. Xbox Live, by comparison, has 17 million But PSN is for the Playstation 3 and PSP (around 70 million devices), while XBL is only for the Xbox 360 (about 28 million). PSN has been around for 27 months. XBL? 67.
What does it all mean? Who knows? There are dozens of variables that make comparisons difficult. But more importantly, "registered user" statistics are virtually meaningless. How many websites have you ever registered for? "Second Life" has over 15 million registered users, but it's struggling to survive and find a reason for being.
If you're interested in the business of video games, there's only one statistic of any significance: Sony has generated $180 million in gross revenue from PSN two-plus years of life. As of the last E3, after about five and a half years, Xbox Live had generated over $1 billion.
On that basis, the advantage goes to Microsoft. PSN has been around about 40% as long as Xbox Live, but made less than 20% as much money. Given how much more content there is available to download on consoles today (more games, video content, etc.) than the first few years of XBL, the advantage is even more dramatic.
EXCEPT... A little more than half of XBL members pay for the service. Without knowing how long they have paid for, and under what plans, it's tough to estimate with any precision how much revenue that has generated for Microsoft. But it's safe to guess it's well into the hundreds of millions.
So on download revenue, the two might be roughly equal. But Microsoft still has an advantage. Revenue, after all, is revenue. And running Xbox Live certainly costs, ballpark, about as much as it costs to run Playstation Network. So Microsoft is making more revenue on around the same costs.
Sony's reason for making PSN free is, of course, to make the Playstation 3 and PSP more attractive. But given the weak sales of the PS3 and so-so sales of the PSP (whose main competitor, the DS, also offers free online play), it's not particularly working.
I think it's really tough to argue that, at this point, Sony wouldn't be better off by cutting the price of the PS3 as much as possible and making up at least some of the difference by charging for online play via PSN.
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The article is not accurate. The revenue created on the Xbox360 till E3 2008 was 1 billion, but this is the revenue for the time when the Xbox360 launched till E3. So that is 2 years 8 months. Or 32 months, not 67.
You can find it here: http://www.youtube.com/watch?v=OVe9j-Cdt5g&feature=channel_page
And right now with 17million users and 60% of them paying to play, MS generates more than 500 million USD every year just with the fees.
Imagine not having GamePass on your console...







