Well, at least u spelt customers right the last time.
Someone should email this article to top shareholders of big gaming companies :p

Well, at least u spelt customers right the last time.
Someone should email this article to top shareholders of big gaming companies :p

noname2200 said:
Guitar Hero III/Aerosmith/World Tour are out for the PS360 and Wii...they sold much more on the Wii...that is why... Oops! It would appear that my flawed methodology has not led to a logical solution! I'm shocked!
By the way...in the top 10 games of all time for all systems, all of them are Nintendo games. 14 of the top 15 for all systems are Nintendo games. 17 of the top 20. 24 of the top 30. 33 of the top 50 games of all time for all systems are Nintendo games. And of the 17 that aren't, only six of them are not "Final Fantasy, Grand Theft Auto, or Grand Turismo." So, I guess Nintendo should just leave gaming entirely, just to leave room for the third-parties. Also, so should Rockstar, Squeenix, and Sony Computer Entertainment.
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lets see cod waw sold 800% more in ps360 than in wii until now... guitar hero sold 100% more in wii then ps360... my logic still better then yours...
now for the second part of your post... i dint mean like that... i am not complaning about 3rd party games in PS3 and they suck a little bit as they are comming out better for xb360 (lots a reasons that everybody knows as xb360 is easier to program to and is out longer meaning that is more mature as a dev platfrom) so if you are complaning you have to do something that changes the market direction... a im completly fine with nintendo selling lots and lots of games... but you have to be able to understand that if that happens 3rd party games will be less in number and in sales... i dont want to nintendo to stop making games... but if you buy less of them you will have more money to buy 3rd party games... would you make games for a console that is most selling games are from 1st party and its way hard to get in the middle of it or would you put your effords in a install base even biggar than wii as ps360 is, and where 3rd party games are way more easy to get in the upper position of the sales table... think about that... me as a business men... i would go for the second option...
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| RolStoppable said: More than two years have passed since the Wii became a success story, but the best development teams of third parties are still working nearly exclusively on HD games. There are a few exceptions (like Monster Hunter Tri, Tales of Ten and Dragon Quest X) or developers who simply can't afford to make games for the 360 and PS3. Now that most third parties have problems to generate profits despite record revenues ever since this generation started, the question is why are they still investing so heavily into HD games development instead of making two (or even three) quality games for the Wii with the money and manpower needed for a single 360/PS3 project? Not only would this mean that they can put out more quality games in the same timeframe, it would also reduce the financial risk, because for one, a Wii game is cheaper to develop and two, the risk is spread among more titles. The reason why the majority of first string developers isn't working on Wii games is that a large part of the videogame industry has lost its focus, i.e. developers are making games for each other rather than the customer. The trend in this industry has been to make games to show off and pat each other on the back. It's more about prestige than business. It seems like the people in charge are living in a bubble without realizing it. It appears that they see gaming journalists as people from the outside world (anyone noticed how many publishers started to talk about their metacritic scores as if they actually meant something), while in fact those are caught in the same bubble which explains why so many of them are confused that all these awesome HD games fail to make the 360 and PS3 outsell the Wii. Instead of trying to understand why the Wii is so successful (hint: it's what the customers want), they make up the reason that it must be all those "casual games" and bombard the Nintendo console with cheaply made games which most of the time fail (otherwise they wouldn't complain that third party games don't sell on the Wii). But obviously those who buy the Wii aren't worthy customers and fail to see the "art" that videogames are becoming. There's no prestige in making Wii games. So let's just continue to develop more HD games which are appreciated by those people who understand what gaming is all about. Gaming journalists are obviously a part of those people as the nominations for the Game Of The Year awards on pretty much every gaming website showed. It's pretty obvious that sales don't matter in these awards (or else we would see more Wii games being nominated), but if it were about critical acclaim or production values, SSBB should have gotten plenty of nominations for GotY, yet it was absent from most lists. Just goes to show that there really is no prestige in developing for the little white box. This generation is polarizing with two very different philosphies: On one side we have "next gen" (360, PS3), on the other side we have "new gen" (Wii). While the former focus on cutting edge technology and more sophisticated games, the latter focuses on user experience and accessibilty. Only one side has been successful, the customers clearly chose "new gen". Now some of you might say: "But 360+PS3 have a higher marketshare than the Wii.". Sure, but how did "next gen" get there? There's the 360's one year head start (since the Wii's launch, the Nintendo system outsold the HD consoles combined) which is a small factor. The biggest driver for "next gen" was that the hardware was sold at a huge loss. If you were to tally up the profits/losses of the Wii, 360 and PS3 (hardware+software for each) and compare "next gen" to "new gen", the difference would be about $10 billion. The Wii can be a goldmine, it brought in a lot of new people and interest for videogames is bigger than ever before. So far it's mainly Nintendo who is profiting in big ways from it which comes as no surprise as it's them who are releasing the most quality games for the console. Third parties are leaving a lot of money on the table by making halfassed games and missing the oppurtunity to build brands which of course would require them to put their first string teams on Wii games. Conclusion: A lot of third parties care more about prestige and creating "art" than doing actual business which would require them to rethink their strategy and actually put effort in their Wii games which is what the customers want (or else they wouldn't buy so many Nintendo games). This doesn't mean that HD games should stop being made, but the current way of putting all money and talent into them and giving the Wii only spinoffs and mediocre games is clearly the wrong strategy, short term and long term. It makes perfect sense.™ |
You cant forget that last year great games like metal gear solid 4, GTA4, Little big planet, Gears 2 came out, maybe that has something to do with SSBB not being in many list for GoTY, oh, and it launched very early in the year. In 2007 Galaxy won many GoTY awards so I guess it must be a mistake.
And the reason those games are made for the Wii is because people buy them, I dont think think wii music, dora the explorer or such would sell a lot on the 360 or the Ps3, people that have the wii buy this type of games.
Oh and it would suck that everything was to be done just for the money, I apreciate that they try to make games like MGS4, FF, shadow of the colossus, etc... Even if it is to show off their talent as developers, I like that and I buy that, just like some like Petz, Mario Kart, Wii play, etc and they buy it for their Wii.
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And if you are not satisfied with the games that appear on the Wii, why dont you go to a store and buy another system. I mean, I dont see any problem in the industry, I love the games that come out for the ps3 and psp, thats why I bought them, and the same reason my cousin bought his wii and his DS and he is not bitching, now, if u have a wii and dont like the games that appear, thats ur problem.
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I thought everyone know why the most talented developers on the PS3/Xbox 360/PC. They are much harder to develop games for so developers put their best people on them.
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| RolStoppable said: More than two years have passed since the Wii became a success story, but the best development teams of third parties are still working nearly exclusively on HD games. There are a few exceptions (like Monster Hunter Tri, Tales of Ten and Dragon Quest X) or developers who simply can't afford to make games for the 360 and PS3. Now that most third parties have problems to generate profits despite record revenues ever since this generation started, the question is why are they still investing so heavily into HD games development instead of making two (or even three) quality games for the Wii with the money and manpower needed for a single 360/PS3 project? Not only would this mean that they can put out more quality games in the same timeframe, it would also reduce the financial risk, because for one, a Wii game is cheaper to develop and two, the risk is spread among more titles. The reason why the majority of first string developers isn't working on Wii games is that a large part of the videogame industry has lost its focus, i.e. developers are making games for each other rather than the customer. The trend in this industry has been to make games to show off and pat each other on the back. It's more about prestige than business. It seems like the people in charge are living in a bubble without realizing it. It appears that they see gaming journalists as people from the outside world (anyone noticed how many publishers started to talk about their metacritic scores as if they actually meant something), while in fact those are caught in the same bubble which explains why so many of them are confused that all these awesome HD games fail to make the 360 and PS3 outsell the Wii. Instead of trying to understand why the Wii is so successful (hint: it's what the customers want), they make up the reason that it must be all those "casual games" and bombard the Nintendo console with cheaply made games which most of the time fail (otherwise they wouldn't complain that third party games don't sell on the Wii). But obviously those who buy the Wii aren't worthy customers and fail to see the "art" that videogames are becoming. There's no prestige in making Wii games. So let's just continue to develop more HD games which are appreciated by those people who understand what gaming is all about. Gaming journalists are obviously a part of those people as the nominations for the Game Of The Year awards on pretty much every gaming website showed. It's pretty obvious that sales don't matter in these awards (or else we would see more Wii games being nominated), but if it were about critical acclaim or production values, SSBB should have gotten plenty of nominations for GotY, yet it was absent from most lists. Just goes to show that there really is no prestige in developing for the little white box. This generation is polarizing with two very different philosphies: On one side we have "next gen" (360, PS3), on the other side we have "new gen" (Wii). While the former focus on cutting edge technology and more sophisticated games, the latter focuses on user experience and accessibilty. Only one side has been successful, the customers clearly chose "new gen". Now some of you might say: "But 360+PS3 have a higher marketshare than the Wii.". Sure, but how did "next gen" get there? There's the 360's one year head start (since the Wii's launch, the Nintendo system outsold the HD consoles combined) which is a small factor. The biggest driver for "next gen" was that the hardware was sold at a huge loss. If you were to tally up the profits/losses of the Wii, 360 and PS3 (hardware+software for each) and compare "next gen" to "new gen", the difference would be about $10 billion. The Wii can be a goldmine, it brought in a lot of new people and interest for videogames is bigger than ever before. So far it's mainly Nintendo who is profiting in big ways from it which comes as no surprise as it's them who are releasing the most quality games for the console. Third parties are leaving a lot of money on the table by making halfassed games and missing the oppurtunity to build brands which of course would require them to put their first string teams on Wii games. Conclusion: A lot of third parties care more about prestige and creating "art" than doing actual business which would require them to rethink their strategy and actually put effort in their Wii games which is what the customers want (or else they wouldn't buy so many Nintendo games). This doesn't mean that HD games should stop being made, but the current way of putting all money and talent into them and giving the Wii only spinoffs and mediocre games is clearly the wrong strategy, short term and long term. It makes perfect sense.™ |
Just one issue with this argument.
The developers most famous for making games they enjoy and like to play are Blizzard, they even hire gamers to make their games. It turns out the rest of the world shares the taste of those developers...
PS : Third party don't care about art, fact is for the best developers it is considered more prestigious developing for HD consoles as the coding can get more challenging whereas aside from the remote, when coding with the Wii you don't do things a lot differently than you were doing last gen and it's not considered cutting edge by the developers themselves.
And those developers are the real core of the good studios and they do not want to loose them..
Another reason for the lack of third parties support on the Wii is that Nintendo has failed to get the developers excited about developing for its platform and maybe instead of blaming the third parties all the time the blame should be on Nintendo itself..
When a customer does not buy a product, last I checked you do not blame the customer...
Well developers are a customer of the Wii..
A lot of this strikes me as fluff, Rol, and pretty circuitous.
However, the core idea does ring true to me: many game developers seem to be making games for each other and not for consumers.
The premiere example of this is the way the review industry works. We all know how much pressure these reviewers get from major publishers, yes? The best example is that Ubisoft no longer works (or worked) with EGM/1up because of their Assassin's Creed review. Sony also will not work with them on their sports titles. These companies strong arm the reviewers all the time.
And at the exact same time they are performing strong arm tactics, these companies are heavily relying on metacritic to judge their own games, often apparently offering bonuses to developers who get high review scores.
See the problem this? It's like a guy clapping himself on the back. Guy A pushes Guy B to give him good marks, then the score Guy B gives Guy A gets Guy A a raise. Now that Guy A has more money, he can pressure Guy B harder to give him even better marks, and so forth. I'd like to call such a phenomenon a "circle jerk," because that really is an apt phrase for this situation, even if the phrase is more crude than I typically prefer.
It's completely out of hand.
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| toastboy44562 said: no because they want it to come out on the system that will sell more copies... |
You know that games on Wii have a lot more potential to sell a lot as long as the game has appeal, right? Wii has almost 50% of the marketshare.