TheNino, answer me why you would expect coding on PCs to be superior to what is seen on consoles. It is news when things go wrong on consoles. It is the norm with PC games. How is it that coding for a platform which has non-uniform equipment and allows people to meddle inside, to be superior? Why would have a platform that can be running a bunch of other stuff int he background, and run the risk of viruses and using firewalls, suddenly be a superior platform to code to?
I would like to see someone come out here and argue why the PC platform is a superior platform to code for, if you don't want buggy code.
Why? I have had FAR LESS headaches with console gaming then I have had with PC gaming. FAR LESS. This is true for most other people also. So, a better question is, why would someone stick with PC gaming, if they can get the same experience on a console? Why would someone drop money for a high end gaming rig, when they can spend less for a console? Look at sales figures and you will see this is how many people think.
So, go ahead and argue that the PC platform is a superior platform to release code that works on. I am curious to see what valid arguments you can come up with for it.