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Forums - Gaming Discussion - Okami creator 'disappointed' by Twilight Princess

Okami is deeply beautiful to our eyes, and it's a superb game. Twilight Princess, we feel, is a deeply brilliant game. But is Link's most recent adventure also beautiful? Okami's Director, Hideki Kamiya, was in Tokyo last week to pick up an Entertainment Award (for his work on Okami, natch) at the 10th Media Arts Festival, which is an event held annually by Japan's Agency for Cultural Affairs. (And that must have felt good, after Capcom's no-show at the AIAS awards.) Kamiya was asked how he felt about Nintendo's Legend of Zelda: Twilight Princess, and he explained: "To be frank, I was disappointed when I saw [Twilight Princess'] visuals. I'm a Zelda freak -- it's no overstatement to say that I created Okami because of Zelda. I really wanted [Twilight Princess] to have that regal aura, because Zelda was what we were aspiring to. I wanted it to show me things that were surprising, but..." So, which game do you find to be more beautiful? http://www.joystiq.com/2007/03/06/okami-creator-disappointed-by-twilight-princess/



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From an art perspective I thought TWilight princes was brilliant, I don't really know what else you can ask for. It some amazing designs for the twilight creatures and such, I loved it. I'm guessing it was too close to early games in the series for him. Maybe he was hoping for Zelda to attain to some new artistic level. Wind Waker certainly pushed the franchise in a new direction I guess he wanted to see Twilight Princess do the same.



So he was disappointed by TP's graphics? Not suprising considering Okami is one of the most beautiful games I've ever played, but I think TP is better in the gameplay area.



fooflexible said: From an art perspective I thought TWilight princes was brilliant, I don't really know what else you can ask for. It some amazing designs for the twilight creatures and such, I loved it. I'm guessing it was too close to early games in the series for him. Maybe he was hoping for Zelda to attain to some new artistic level. Wind Waker certainly pushed the franchise in a new direction I guess he wanted to see Twilight Princess do the same.
Im glad they didnt stick with another Wind Waker engine. Dont get me wrong i loved the graphics but Twilight Princess blew it out of the water for me (Gamecube graphics wise). personally i think it did go in a new direction graphics wise, more realistic than any previous enstallment. Im not yet understanding why he wouldnt be satisfied with it?



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I think Twilight Princess looks amazing. The style and attention to details are incredible, and the environmental effects make it feel more like a living world on a real day/night cycle than any other game I've ever played. Wind Waker and Okami are both extremely beautiful games, and I love that cell shaded look, but that doesn't mean TP isn't beautiful in its own right and way. TP also have the incredibly stylized and stunning looking 'twilight realm'. Even Resident Evil 4 didn't look that good, not to mention polished IMHO. Also the rock-steady frame-rate on the Wii version really helps (since it's so under-stressed being a ported GC game), I hear the GC version has some frame-rate issues at points. p.s. technically it is still an extension of the Wind Waker engine, they just used it differently



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First off I wanna say I was disappointed in it. I agree wholeheartedly with what he says. He uses the word regal. That means royal, beautiful. The word makes me think of a code of arms. It makes me think of beautifully gold leaf sheilds. It makes me think of highly polished swords. It makes me think of rows of pikemen bowing before zelda as she walks towards the throne. That is beautiful art. Hate to say it, but TP dont hold a finger to RE4. RE4 is one of the best looking games to date. The characters look so real, the world looks so vivid. It looks like what it was meant to be. Zelda, had some funky issues. Like an example is the lava mountian with the Gorons. It was a tiny mountian, and there was little to it. Infact, it was more like a city. It felt more paths, with vertical walls on one side. I dont like the camera angles through it either. It dosent give you a feel of grandur. That was one of the first things I noticed in it. Nothing seemed. "OMG WOW." I played Okami. I liked it alot better than TP. I actually liked Wind Walker more than TP. (hated the end of WindWalker tho) Rember. Okami is designed for a system with half the power of the GameCube. How come Okami looks SO much more beautiful than TP?



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I fly this flag in victory!

Blasphemy. Too bad Okami tanked.



Too bad Okami wasn't fun.



re: Okami looking good, cell-shading is an effective way to get more out of a less-powerful system. Jet Grind (for the Dreamcast, the first real cell-shaded game) still looks awesome IMHO. re: RE4, it's quite un-even. The beginning (village/lake) and end (island) parts of the game are truly 'next gen', but a lot of the middle (mostly the castle part) doesn't look near as good: tonnes of texture-shimmer and just meh design. I think that's because the castle parts were carried over from an older, abandoned version of the game (which was to be 'supernatural', hence things that make no sense like the suits of armour attacking you). ...then again, while the dynamic over-world in Twilight Princess looks incredible, the static dungeons are pretty meh.



I can understand why people like it, but I avoid horror ANYTHING with a 10 foot pole (only exceptions are Hellsing and Berserk), I just can't stomach it. So I'll stick with my Twilight Princess, TYVM. :) Edit : I thought some of Twilight Princess' dungeon's were quite unique, heck, the first one barely felt like a dungeon, and the second, I thought, was the best "volcano" type dungeon I've ever seen. :) It just depends on both what you've experienced beforehand and what you expect. :)



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