Demotruk said: I tend to agree. The iphone is a device with lots of functionality, all competing over the same resources(and that includes price, in a way). So for instance, it's battery will be used by all the standard phone things, as well as gaming, leaving less overall for both. Additionally, they wouldn't make buttons that you can feel, because it would take away from the phone's needs (ie. it would make it larger, more of a brick), even though they're useful for games.
Then think of the purpose behind the DS's dual screens. The idea is that you have a screen that your hand doesn't cover while you're using the touch-screen for input. The iPhone is never going to be able to follow that kind of philosophy. In other words it has values that limit it from adopting values necessary for gaming. On the other hand there's nothing preventing Nintendo from using the developments the iPhone has made in their next handheld, we could easily see a multi-touch screen, accelerometer, and wireless network functionality (which, rather than always being on only turns on when it needs to). And unlike the Wii, I expect Nintendo will release a successor for the DS in the next couple of years.
The all-in-one device may be the future, but I think it's the end-game, not something that will work out now. |
It's true that the iPhone itself is far from an ideal gaming platform, and the biggest reason for that is that it is a phone. The iTouch, however, is a completely different matter, and IMO far better suited to become a gaming device. Most games don't need GPS and even 3G network is unsuable for any real-time gaming such as first-person shooters, and the camera is utterly unnecessary for gaming (apart maybe for some eccentric photo-games). So, the iTouch has everything the iPhone has that's needed for gaming, and it isn't a phone. Apple themselves have also realized this, and are pushing the iTouch for gaming.
Regarding the gaming controls, it's true that no physical buttons and only one touch screen is a limiting factor, and it means that certain game genres simply can't be made well. On the other hand, there are a plenty of genres that are well suited for the UI paradigm, it's mostly a matter of really designing games for it rather than trying to fit old ideas into the new paradigm. To give you some examples, any turn-based games can be done beautifully with single multitouch screen, and racing games are easy to control with the tilt. Even some RTS can be made (for example GalCon is terrific). I myself have certain ideas on how to implement the controls for a platformer, but in the meantime you can check out Rolando which, again, works really well and is a puzzle-platformer. Also, regarding Nintendo and multitouch, it's not quite as simple as the technologies for implementing multi-touch are heavily patented and I doubt Apple or MS would be willing to license them to Nintendo. There are other alternatives, of course, I'm just saying that it's not so simple. Just look how long it's taken for cell phone companies to come up with multi-touch to compete with Apple.