By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Article : Wada is leading Square-Enix's empire into decline!!

the_bloodwalker said:
I think this article explains a bit better

http://www.finalfantasyunion.com/news/the-decline-of-square-enix-since-2003--342.html

 

Wow.. Now this should've been that article. It was well written, and he even said the exclusivity thing without making the article into a Sony fanboy's article. 

 

Nice find!



Around the Network

^ So you think that the PS3 version of Bioshock wouldn't have sold more copies had it released time and date as the 360 version?

That's my point.



outlawauron said:
Fumanchu said:
outlawauron said:
Fumanchu said:
ookaze said:

The releases on XB360 are just the pinnacle of retarded decisions (again Wada's fault). Square just deserves what happens to them, and though I was a bit relieved that FFXIII went to the XB360, the decisions taken at the same time are just as retarded (delaying PS3 version for XB360 one). Given its development time and HD costs, I'm not even sure FFXIII will be a financial success anymore, despite being on two platforms.

I really don't see this being a "retarded" decision.  Delaying a game on one platform severely lowers sales expectations on the latter platform's release.  A quick look at Bioshocks sales on the PS3 is all the verification needed to support a multi-platform simultaneous release.  The development costs would still remain the same so it's not exactly making it any more expensive by delaying the release.

It's oppurtunity cost. You will lose PS3 sales to the 360 version (same with Eternal Sonata and Bioshock, vice versa)  by not releasing it when it's ready. You also anger your fanbase by having the next game ready to release but holding it back due to money.

Why would Square Enix care that they lost PS3 sales to the 360 version? All they're interested in is selling more copies of the game, something greatly achieved by virtue of the fact that the advertising, hype, word of mouth at its height, will have a market of 48 million instead of 20 million (time of writing).

So why would they care if a late 360 version lost sales to the PS3 version? Why should they care?

That's my point.

Wrong.  Games sell most of their total sales in the first few months (if not days).  When they do a timed-exclusive release the hype wears off for the later release. (Mostly because internet asshole trash every game that normal people like and it's more costly to run too major marketing campaigns)


To sell more copies total they do a simoultaneous release. 
(Unless there are significant barriers to development like figuring out how to make a game run on less ram and 96.3 processors.  That's not a knock at the PS3, it's just hard for most developers to develop for it... I own a PS3 and generally dislike the shitty manufacture of the 360.  In other words this gen has basically turned me off of traditional gaming.)

 



I would cite regulation, but I know you will simply ignore it.

Fumanchu said:
^ So you think that the PS3 version of Bioshock wouldn't have sold more copies had it released time and date as the 360 version?

That's my point.

 

I know that this wasn't addressed to me but I want to answer it.  It's not about whether it sells more on PS3 or more on 360, it's about total sales.  It would have sold more on PS3, slightly less on 360, and more total... but that's what money hats are for.



I would cite regulation, but I know you will simply ignore it.

Yeah exactly I didn't express myself clearly there. I was alluding to the point that you sell more collectively when you have a simultaneous release, when the marketing buzz is at it's peak.

Case in question; the PS3 Bioshock sales would have been significantly increased without compromising the 360 sales just because it's available at the same time.



Around the Network
steven787 said:
outlawauron said:
Fumanchu said:
outlawauron said:
Fumanchu said:
ookaze said:

The releases on XB360 are just the pinnacle of retarded decisions (again Wada's fault). Square just deserves what happens to them, and though I was a bit relieved that FFXIII went to the XB360, the decisions taken at the same time are just as retarded (delaying PS3 version for XB360 one). Given its development time and HD costs, I'm not even sure FFXIII will be a financial success anymore, despite being on two platforms.

I really don't see this being a "retarded" decision.  Delaying a game on one platform severely lowers sales expectations on the latter platform's release.  A quick look at Bioshocks sales on the PS3 is all the verification needed to support a multi-platform simultaneous release.  The development costs would still remain the same so it's not exactly making it any more expensive by delaying the release.

It's oppurtunity cost. You will lose PS3 sales to the 360 version (same with Eternal Sonata and Bioshock, vice versa)  by not releasing it when it's ready. You also anger your fanbase by having the next game ready to release but holding it back due to money.

Why would Square Enix care that they lost PS3 sales to the 360 version? All they're interested in is selling more copies of the game, something greatly achieved by virtue of the fact that the advertising, hype, word of mouth at its height, will have a market of 48 million instead of 20 million (time of writing).

So why would they care if a late 360 version lost sales to the PS3 version? Why should they care?

That's my point.

Wrong.  Games sell most of their total sales in the first few months (if not days).  When they do a timed-exclusive release the hype wears off for the later release. (Mostly because internet asshole trash every game that normal people like and it's more costly to run too major marketing campaigns)


To sell more copies total they do a simoultaneous release. 
(Unless there are significant barriers to development like figuring out how to make a game run on less ram and 96.3 processors.  That's not a knock at the PS3, it's just hard for most developers to develop for it... I own a PS3 and generally dislike the shitty manufacture of the 360.  In other words this gen has basically turned me off of traditional gaming.)

While this is true sometimes there are exceptions to a rule that you (and sometimes I) assume. RE 4 on PS2 sold more than the Gamecube version despite being a late port. Enchanted Arms sold more on PS3 besides being a late port. UT3 on 360 is on its way to outselling the PS3 version.

There a few, but not many.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

I alluded to exceptions, but focused on PS3 to 360. You're right.

Enchanted Arms sold more on PS3 because, at the time, there was nothing else to play.

RE4 sold more on PS2 because of the 100 million owners and because RE1-3 were on PS1. UT3 is selling more on 360 for similar reason plus 360 is better suited for FPS and online play (as far as fan opinion is concerned, not necessarily fact).



I would cite regulation, but I know you will simply ignore it.

steven787 said:
I alluded to exceptions, but focused on PS3 to 360. You're right.

Enchanted Arms sold more on PS3 because, at the time, there was nothing else to play.

RE4 sold more on PS2 because of the 100 million owners and because RE1-3 were on PS1. UT3 is selling more on 360 for similar reason plus 360 is better suited for FPS and online play (as far as fan opinion is concerned, not necessarily fact).

I agree, although I could argue that when Enchanted Arms came out on 360, there wasn't much to play either.

"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

outlawauron said:
steven787 said:
I alluded to exceptions, but focused on PS3 to 360. You're right.

Enchanted Arms sold more on PS3 because, at the time, there was nothing else to play.

RE4 sold more on PS2 because of the 100 million owners and because RE1-3 were on PS1. UT3 is selling more on 360 for similar reason plus 360 is better suited for FPS and online play (as far as fan opinion is concerned, not necessarily fact).

 

I agree, although I could argue that when Enchanted Arms came out on 360, there wasn't much to play either.

You're right...

At the time when EnArms came out for PS3 or 360, most people were still expecting the PS3 was going to be the JRPG console... like UT3 is more suited to 360... except that's turning out to be true.

Edit: For the record, 360 had 47 releases before Enchanted Arms. PS3 had 30 and not much after.



I would cite regulation, but I know you will simply ignore it.

outlawauron said:

While this is true sometimes there are exceptions to a rule that you (and sometimes I) assume. RE 4 on PS2 sold more than the Gamecube version despite being a late port. Enchanted Arms sold more on PS3 besides being a late port. UT3 on 360 is on its way to outselling the PS3 version.

There a few, but not many.

Just how exactly are these 'exceptions'? What you're proving is that sometimes a game can sell more on the platform with the latter release. 

These games on platforms with much larger install bases and target audiences still would have sold more had there been a simultaneous release with increased marketing.