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Forums - Gaming - Review numbers are ridiculous. I now pledge I will not use them at all.

The controversy over the arbitrary number attached to games has become stupid beyond comprehension. In literature their used to be the theory that either writing was objectively good or bad, and on a gradiant scale based a set of criteria, and that it could only be judged as such by a small group of highly educated members that would dictate to the masses what was good and what was bad and how good or bad it was.


We moved past that. Except the gaming community that seems to have adopted it and to relish in it. The great irony of this is the ones they alow to dictate these objective ratings. Not a topic goes by where reviewers aren't called ass hats, money hats, biased, fanboys, haters, anything else. But their views are considered law, they the journalists (whom so many scoff at the term) are the modern equivalent of those early 20th century critics. The big difference is that those early critics gave themselves authority by means of their academia. Now they are, ironically, given authority by nothing else other the people that apparently loathe them.

Scores are decided by fans months before a games release and the critics must live up to these standards or will be flamed to hell by those that haven't even played the full game yet. Any deviation from the average aggregate metacritic score is evidence of their incompetence, and yet in the next round of reviews if they follow the pack they will be given a free pass. In today's climate, there is no such thing as opinion. There is metacritic and there is wrong.

I hold that the body of the text is the important part of the review, and the number exists only for the fanboy flame wars. Which lines the wallets of the apparent no nothing faux journalists that can't review a game worth shit unless they agree with the pre-concieved notion of the fans. If you can read a review and not know whether or not the game is for you without an arbitrary number at the end, then you are the ass hat and the sheep and the biased fanboy. The body of text will tell you the games flaws and it's strengths. It will tell you what it does successfully and what it needs to work on. It will tell you what type of game it is, and what to expect from your play experience. If you can't tell from that whether or not you'd like to purchase the game, then you don't know what you want from a videogame.

 

From here on out I will not use review scores for anything. I will not justify a games quality by refering to metacritic, I will not try to bring a game down because of gamerankings. I will not make stupid innappropriate comparisons of one game to another based on an aggregate score. That doesn't mean I will never mention a number in any context, but that I will never use it as evidence for or against a game. If you see me do that from here on out, feel free to call me on it. I will not argue, but appreciate you saving me from idiocy, sometimes a very contagious disease. I think if more people adopted this mindset it would reduce fanboy fights by at least a bajillion percent.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

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The_vagabond7 said:

We moved past that.

You moved past it.

All the industry did was shift from a 2-10 scale to a 6-10 scale and start using decimal points.



Scores are for people who don't like reading. The people who want the review scores won't read your thread so its kinda going over their head. Think of the target market!



Tease.

Squilliam said:
Scores are for people who don't like reading. The people who want the review scores won't read your thread so its kinda going over their head. Think of the target market!

 

Lol, where's the guy that used to give numeric scores to every thread? That would help.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

Squilliam said:
Scores are for people who don't like reading. The people who want the review scores won't read your thread so its kinda going over their head. Think of the target market!


Lol!  Tragic and true!

 

 



 

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The_vagabond7 said:
Squilliam said:
Scores are for people who don't like reading. The people who want the review scores won't read your thread so its kinda going over their head. Think of the target market!

 

Lol, where's the guy that used to give numeric scores to every thread? That would help.

Overe here.  This thread would totally get a 9.7 though.



I completely agree. If anything, the verdict should be "Buy", "Rent" or "Don't Buy". After all, that's what people who read review want to know.



Words Of Wisdom said:
The_vagabond7 said:

We moved past that.

You moved past it.

All the industry did was shift from a 2-10 scale to a 6-10 scale and start using decimal points.

He was talking about literature at that point.  "We" as in the literary community, have moved past that.  That is true.

@ Topic

I applaud your decision.  I hope more people will follow.



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Words Of Wisdom said:
The_vagabond7 said:

We moved past that.

You moved past it.

All the industry did was shift from a 2-10 scale to a 6-10 scale and start using decimal points.

 

I think this 6-10 scale is a myth. There are lots of games out there which deserve a 5 or lower. Reviewers simply avoid reviewing games that aren't likely to do better than a 5, so it looks like nothing belongs on that part of the scale.

IGN recently gave a 0.8 to one piece of shovelware. I'm sure few other reviewers bothered to look at it, and there are many other shovelware games which even IGN didn't want to waste paid labour and bandwidth on.

It's worth remembering that gaming media is out there trying to sell ads. If a developer can't be bothered to invest moderate production values into a game, they sure as hell aren't going to invest in advertising for it. Why should the gaming media waste time on such things?

But just because the reviews tend to ignore these games doesn't mean that there doesn't need to be a place on the scale for them.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

I often like bad movies much more than good movies. Its strange but competency in script writing, acting or directing is, often, irrelivent in my choice of films. Why are games different? because if they are incompetent they are completely incapable of entertainment.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.