Killergran said: Fumanchu, it seems as though you're putting a great value to good graphics, and I can understand that. But if noone can see the added enjoyment or quality of polished visuals, what's the point of trying to do that in the first case? If people stops buying goodlooking games, and stops caring about how they look, why should we try to mend their ways? First year interns as head artists is only a bad thing if the consumers crave differently. Quality in and of itself is pointless, it needs an audience that appreciates it. Reviewers must reflect their audiences tastes, or they will find themselves superfluous. In short, I think you're attacking this whole debate from the wrong angle. Gamers>Reviewers>Developers, not the other way around. |
Good point. Although I don't know how anecdotal my quality perceptions are? To go back to the movie analogy, the big hollywood 'blockbusters' more often then not - are successful commercially, despite their critical snubbing. Call it shallow, superficial or unsophisticated but the vast majority of the 'masses' want to bear witness to, and be 'wowed' by the visual spectacle.
By in large - I don't believe that the videogame industry can survive under the same dynamic. The commercial success is more heavily reliant on the critical success because of the costs variance between a movie ticket and a video game.
If the reviewers can see that alot of people will enjoy the experience, and that the graphics play an integral part to that enjoyment, then the scores should reflect this.
I find it hard to believe how someone can make a blanket statement like 'graphics are irrelevant'. I can't see how anyone who plays Gran Turismo 1 getting the same level of enjoyment or perceiving it as the same quality as Gran Turismo 5.