Surfing IGN, I came across the latest MP3 Hands-On. Needless to say, the game sounds amazing. It has all the qualities of getting rave reviews across the board.
I have extracted and highlighted what I saw as the best points in the article:
Graphics and Art Style:
Right off the bat, you're going to notice several major differences between Metroid Prime 3: Corruption and its predecessors. The most immediately obvious are the graphical enhancements. Not only does Corruption run in both 480p and 16:9 widescreen (another first for the series), but it dishes out larger, more detailed environments, crisper textures, dramatically improved particle effects, depth of field blur, screen shakes, and what is easily the best utilization of bloom lighting in any Wii game to date. It may seem like a trivial inclusion to some -- games like Ico, for example, have developed visual styles that revolve around bloom lighting -- but developer Retro Studios has taken it to the next level. Environments, objects and particle effects alike are illuminated with a neon-like hue that fits exceptionally well within the game's science-fiction setting. Other visual additions are more pronounced. When bringing up Aran's scan-visor (activated by pressing the minus button on the Wii remote), you will now see the bounty hunter's face clearly reflected -- not just for a split second, as in previous titles, but permanently. That face may even show signs of change as you advance through the game.
Corruption is further differentiated from Echoes in that its environments are incredibly varied. You won't be exploring drab purple Dark Worlds in this adventure, which spans across multiple planets, each with a highly stylized appearance. Like the original Prime, you'll travel from space station to earthly locales that marry the high-tech with the biological. Retro has designed environments that we didn't think were possible on Wii -- walls with jutting pipes, holographic displays, sparking particles, and all of them multilayered so that you will be able to see pistons chugging back and forth beneath glass walkways. The effect is very impressive indeed. Just as impressive, though, is that Corruption runs at an uninterrupted, silky smooth 60 frames per second 99.9% of the time. Through the first third of the game, we only noticed one point where the fluidity dipped -- very momentarily -- below 60 frames. Since Prime 3's new control scheme enables a more intense shooting experience than previously possible, that speed goes a long way.
We were prepared to be disappointed by Prime 3's visual presentation because many of the early screenshots and videos designed to represent the title frankly did a poor job of it. However, the truth is that Corruption is the best looking Prime game to date and very easily Wii's flagship visual stunner. That honor may be handed over to Super Mario Galaxy upon its release, but for now Samus has earned it. For those who care, we'd like to point out now that Corruption does not run in full 854x480 resolution, but rather something closer to 825x470 -- it's still pro-scan widescreen, but it won't fill your entire screen. (The screens we posted with this story show the black borders, as the game may appear on some televisions.)
Gameplay/Controls:
Corruption plays better than any of its predecessors due in large to the new Wii control scheme. Unlike The Legend of Zelda: Twilight Princess, a game whose control scheme worked very well, but also felt like it originated from a GCN design, Prime 3 feels like it was designed from the beginning for the Wii remote and nunchuk. Some gamers complained that in the first two Prime games you could not move while free aiming. If you remember, you had to hold the right shoulder button on the GCN controller to look around. Not so in Corruption. Now, you move with the nunchuk's analog stick and can freely aim in any direction simply by pointing the Wii remote. There are three sensitivity settings designed for beginners, intermediate and advanced players, with the major difference being the invisible bounding box that defines when Samus turns becomes smaller (and hence she turns quicker) the more advanced you go.
If you ever follow any advice we give you, let it be this: don't even bother to try out any of the control modes beyond 'advanced.' It yields the fastest and most responsive first-person controls in any Wii game to date -- possibly in any home console game ever -- and it alone makes the experience so thoroughly enjoyable that you won't want to put the Wii remote and nunchuk down. Retro seems to have realized this truth and designed some characters around it. For instance, early on you will fight a series of flying antipersonnel drones called Aeromine; these nuisance bots huddle together in shielded groups, leaving only one unit exposed at a time. You will have to manually target and shoot down each drone in succession in order to advance.
Critics have complained that first-person games on Wii have yet to prove their control superiority to those on other consoles, but we really do think that Prime 3 will open some eyes.
Overall:
We're going to have the full review of Metroid Prime 3: Corruption shortly before the game ships, but we don't think you'll be surprised to learn that it's an amazing experience both mechanically and visually. If this is truly the end of Retro's magnificent trilogy, Samus Aran will have gone out on a very high note indeed.
Concidering that MP 1 & 2 for the GC got 9.8 and 9.5 scores respectively from IGN, is this title a 10 if it's really that much better?











