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Forums - Nintendo - Rogue Trooper: Quartz Zone Massacre confirmed and dated! (In Europe)

Due out Feb 27th - Europe.  Possibly 1Q NA

http://wii.ign.com/articles/951/951946p1.html

Looks 'meh' but nice to see even more 'core' titles coming to Wii.



 

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Wow. I guess with MadWorld, HoTD: Overkill, The Conduit and Dead Space coming no one gives a rat's ass about this game anymore?



 

I will probably rent this game



heres the boxart, not sure if its old

http://gonintendo.com/wp-content/photos/rogue_trooper_qzm_uk_boxart_tif_jpgcopy.jpg



Gamerace said:
Wow. I guess with MadWorld, HoTD: Overkill, The Conduit and Dead Space coming no one gives a rat's ass about this game anymore?

 

Quoted for truth.



I love fighting games !!! Come on challenge me !

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give the game a chance people lol



I'm interested.. Here are the latest gameplay vids from gametrailers.

http://www.gametrailers.com/player/45198.html

http://www.gametrailers.com/player/45199.html

Looks like a potent Gears Of War clone. I loved the Rogue Trooper comic, so i might be getting it.



"You won't find Adobe here in Nairobi"


 

Cheap, quick port of a 3 year old mediocre PS2/XBox game. Nice to have more core titles, but I sure wish a lot of them weren't ports....



VonShigsy said:

I'm interested.. Here are the latest gameplay vids from gametrailers.

http://www.gametrailers.com/player/45198.html

http://www.gametrailers.com/player/45199.html

Looks like a potent Gears Of War clone. I loved the Rogue Trooper comic, so i might be getting it.

 

Looks like the productions values are pretty good, for a PS2 game.  Those crystals look like rocks, they could have at least made the crystals transparent on the Wii.



 

The PS2 version has a metacritic score of 71, the only widely accepted criticisms being that it's short and easy(but at least it has multiplayer).

From the trailer, I have no indication as to how it controls. Will it have IR aiming? If not, then it's a pointless port. If it does, it could improve the game considerably (though they'd need to rebalance the game, of course).



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.