Why not use Resistance 2 or Uncharted instead of GT5?

Am i the only one here saying "I prefer
KZ2 > Halo > Condult > Gears2 graphics"
I like gears 2 graphics but there just unrealistic,While KZ2 has the most realistic graphics (Im not saying that htey look like real life but its the most realistic approch)
| Squilliam said: @CGI: Im sorry, its just im incredibly disapointed by the lack of a split screen mode in KZ2. Its something that has really gotten to me, and I can't shake my disapointment in not being able to share it with my friends. |
I'm not sure why you're trying to reason with him. If Halo 3 ran at 1080p and KZ2 had split screen I'm sure he would have been completely fixated on the idea that split screen made KZ2 a better game.

Who cares?
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Every second 2 people die . . . What if this is your second?
Lol @ thread. What's the point of this? :p
It's like comparing the graphics of FFVII to those of F-Zero GX. :p
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| Squilliam said: This is the Halo trademark shot. This is something that Killzone 2 can never hope to match.
|
Heck yeah Squill. Nothing like a Halo Lan party, 16 players on 4 tvs.

makingmusic476 said:
How about we compare that multiplayer shot of Killzone 2 captured at a rather close angle to a similar multipalyer shot of Gears 2 also captured at a rather close angle. Hell, I'll even chose one where the characters are in a similar stance! And let's use full 720p shots, so we can see all the ugly details in both. :) And then you'll see how Gears of War's characters are nothing more than fancy texture work that provide faux detail, while Killzone's models are almost all polygons. And you'll also see just how ugly Gears' texture work can be. :P |
exacly. Unreal engine = bump map heaven. .. or normal map which ever you prefere. Personally i like bump maps better. You usually don't have to worry about the "3d" because it's rendered differently than a normal map where the sense of 3d is created by distorting the image from a certain angle. Gah.
I really like bump maps.. but you know.. they don't measure up to pure polygon power. ... Often :P Still it's not part of the model, just the texture.
JaggedSac said:
Heck yeah Squill. Nothing like a Halo Lan party, 16 players on 4 tvs.
|
lol i hate splitscreen.. in most games.. i don't mind it in cod waw.. they did it right by not dragging half the screen and actually making the screen for each player less than what they would usually get. That way the other picture doesn't start to annoy you.
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