ssj12 said:
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Still wasnt it also the same way with the Dreamcast? Stronger processor weaker GPU, thought it was how it was.
Also where is the Saturn in this? Stronger than the SNES or weaker, this I forget.
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Dreamcast's CPU wasnt stronger than ps2 either. Its advantages over ps2 were those:
- An incredible developer friendly programming environment. Thanks to the GPU, general architecture and windows ce support, it was very easy to port pc and sega arcade games to the system, which is at total odds with sony's not so developer friendly, exotic and unintuitive development environment (almost the opposite of ps1 vs saturn case).
- GPU had some technical advantages since it was originally for PCs. It was far from being stronger than ps2 but had a more familiar and comparable power and was even superior in certain games.
There could be other points that I dont remember now...
...About saturn, The CPU was "potentially" stronger due to 2 parallelized processors (but the concept was very new and very few firms really used it). The Graphical capabilities were weaker according to most of the firms unless they would really fully utilize the system. Quake 1 was possible on saturn for example (also it was the best port, better than n64 port), but not on ps1, so it had really good potential but it needed a lot of work. Most of the games that were able to compete with ps1 titles were first party titles.