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Forums - Gaming - The "total number of exclusives" argument is flawed.

Buy a console based on the number of games it has that you want. Simple. Buy a second console based on the number of games it has that you want that the 1st console doesn't have. Factor in price and the varying quality of multiplatform games on different consoles [ex:Fallout 3].



 

 

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When I was bought my Xbox360, I was looking at available games. Not exclusives only, but on all games. And of course, I play these games, as Dead Space, Bioshock, Fallout, Oblivion, and so on. Simply say, I play games, which I want to play, even if they got low score (Last Remnant). After all, most important opinion is always yours.

And because of this, I really don´t get people, which go to topic as "Xbox 360 games in 2009" a spout nonsence such "most of the games aren´t even exclusives", and so on. Yes, there probably aren´t, but what of it? I still will be play these games, even if they are on PS3 or PC.



If we are talking about ability of exclusives to move consoles then of course total number of exclusives is flawed. Wii Fit alone will probably sell more consoles than all the exclusives coming out this year on PS3 or 360.



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Yea I follow you. A lot of exclusives shouldn't matter and so it should be reduced to "good exclusives." Still, it's important to factor exclusives because they're what differentiate the consoles.



Who decides what constitutes a good exclusive? I loved Bulletwitch and Earth Defense force. I had more fun with these games than I did with Heavenly Sword. Good and bad games are subjective. Exclusive games are fact.



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richardhutnik said:
Onyxmeth said:

How about, instead of this exclusive talk, you look at TOTAL number of games across ALL genres, or at least genres of interest on each system, and see how they stack up, and compare total library vs total library? And look at how good the games are and when they release? Isn't the total library size, and its quality, the most important thing?

Commenting on bolded:

Well if the rest is the same, then all that's left to discuss to compare systems is the exclusives. Comparing total game library once for each doesn't make sense because probably a lot is redundant and the same across two platforms.

When buying a system, do people look to see how many exclusives a system has, or if it plays particular games, and they are well done? I will say, if all things are equal, then people buy the cheaper system. The only time exclusives become relevant is if they are the top game in a given niche. In other words, it is a killer app. The system which has the most exclusive killer apps, can do better. But, beyond this, you do want to look at the total library.

Let's go with a hypothetical system that has NO exclusives, but what it does have is EVERY SINGLE GAME on EVERY system that is not across ALL systems. And these games are games people want to play. Why would this system do worse than a system that has a bunch of mediocre or poor exclusives no one knows about or cares about?

Again, does a system play enough of the top games, at a price people are willing to pay. Isn't that the deciding factor? Not just the number of exclusives?


what a lot of woffl when i was choosing which console to get i listed all the games that are out this gen that i wanted. then i made another list of up coming games i want. then i checked which ones i could get on ps3 and which ones on the 360. the PS3 had more games that i wanted.

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Tyrannical said:
richardhutnik said:
Tyrannical said:

"total number of exclusives" that you want

Actually, I think that is total number of GAMES that you want.  Exclusives can lead to the total count being less on one system than another.  However, there also is a price factor in systems also that is important to.  If a system has some exclusives you want, but the system is several hundred dollars more, you may decide to wait on it, and pass.  Then, something else comes along and you forget about the prior title you wanted.

 

 Yes, but my way only took three words.

But it ends up not saying the same thing as I was trying to say.  I say the ENTIRE library matters, not exclusives.  Exclusives are a factor, but not the main thing.  I know the NGage had a number of exclusives.  That doesn't mean it was a great system.  However, I will say that Pocket Kingdom did motivate me to get it when it was on clearance.

 



As in other cases, the Wii throws a monkey wrench into the whole system of exclusives, because it's very hard to make a game cross-platform between it and the others and get some sort of parity out of it, so often the exclusives argument can just be reduced to PS3 vs 360, where it is still relevant

 

Within this more limited field of PS3 vs 360, it's not about bad exclusives or good exclusives as it is about big exclusives, which i suppose would be defined by hype and the weight of their franchise. Thus, Haze was a big PS3 exclusive (hyped greatly, though popularly regarded as a bad game). Big exclusives are what give a console it's weight, which isn't exactly tied to quality (though it often is)

 

But in a wider view, putting Wii back into the picture, the problem just becomes murky, between the Wii's countless, horrible exclusives, as well as its rapidly growing field of good-but-little-known exclusives, and its small field of big exclusives, and the fact that with the wii's strategy "big" no longer has much meaning.



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