nightsurge said: @Shio, the numbers are a combination of ESA and NPD. Also, the article states "sales" not "retail sales." These groups track online sales as well, genius. They have ways of tracking sales that were made by Steam and other digital distributors.
Face it, PC gaming is on the decline, especially given the recent market conditions. Also, of that 260 million, that includes worldwide PC gamers, and likely counts people who use their PC to play very basic internet games.
Do you know how many console/hand held gamers there are world wide? There have been already over 200 million consoles/handhelds sold this generation. If you count the PS2 which is still a very viable platform, there are even more.
Also, contrary to popular belief, digital distribution does not make up the majority of PC game sales. |
ESA does NOT track sales - ESA is just a company that runs E3 and lobbies the governments for the video games industry's interests.
And anyone can tell you that NPD only tracks retail sales and those numbers mentioned in the article are from retail, ANYONE! NPD has made recent efforts of checking some of PC's online revenue, but they still haven't released anything about digital distribution.
Digital Distribution probably now makes more than retail, but in 2007 PC's retail still only made 30% of PC's revenue(while DD made ~19%).
Squilliam said:
PC Gaming is on a transition period - PC gamers are switching from retail to digital! This trend has been happening for years. In 2007, only 30% of PC's revenue was from retail... today that difference should be even bigger. And the most emerging gaming markets are PC-centric: Russia, China, South Korea, India, Eastern European Countries, etc...
Is it that hard to understand? It's funny you quote NPD figures, because an NPD spokesman has said that the retail numbers of PC tells nothing, and that PC is switching from Retail to Digital (I'm not bothering finding the source).
Shio, those emerging markets have a ~95% piracy rate, furthermore they aren't worth anything to marketers because compared to the rest of the west their incomes are incredibly tiny. So the gamers may exist, but from the perspective of a publisher like Ubisoft they may as well be invisible because they aren't yet a viable market to sell software to profitably.
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Piracy isn't stopping PC from growing highly in those countries. China's Online Video Game Revenue grew 76.6% in 2008: http://english.sina.com/technology/2009/0113/211567.html
- China's Online Video Game Revenue grows 76.6% in 2008, $2.7 Billions.
- 49.36 millions online gamers in China, up 23% over 2007.
- Foreign Companies took a third of China's online game market last year.
Ubisoft may not want to capitalize the asian/european eastern markets, but EA sure is:
- Need For Speed World Online
- Battlefield Heroes
- Battleforge
- Star Wars Galaxies
- Warhammer Online
Or THQ:
- Warhammer 40k Online
- Company Of Heroes Online
These publishers are giving vastly better exclusive support to PC than all consoles. They are trying to take advantage of those markets. They have seen what Blizzard is doing, and are seeing how huge the asian PC market is becoming.