mmnin said: You contradicted yourself by saying Indy wasn't as big as it used to be and then saying it would sell because of brandname. I don't agree that it would be hindered by the competition on HD consoles, I think that it would be hindered on Wii because of the trend toward casual gaming. However, you talked about PoP and Tomb Raider not doing well, I believe THAT is a major factor in this decision. Why put it on a console where games like it have failed? Why not try the mass market console? I mean, it IS a game based after a family friendly movie after all.
However, looking at Lego Indiana Jones numbers, we see that it sold more on Xbox 360 than on Wii, though Wii's numbers were still high. I suppose they thought the prior mentioned reasons were more telling. |
Indiana is a well established brand but as a game series it no longer holds credibility due to a string of mediocore games and then a looong break since the last one. HD consoles owners tend to buy what they KNOW they'll like which means generally the established gaming brands trump new IPs and tired franchises, even when the new IP or tired franchise reviews very well.
Wii owners tend to buy what they know as well or rely on word of mouth but don't look at reviews as much and aren't as familair with a franchise's history. Sonic therefore sells very strongly on Wii since everyone knows Sonic but he doesn't sell well on HD because 'gamers' know Sonic's games are (more often than not) sub-par.
MS includes Lego Indiana Jones (and Kung Fu Panda) as standard pack-ins with 360's which has highly inflated their numbers. Prior to the pack-in the Wii versions sold stronger.