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Forums - Gaming - Tribune: Is 'Grand Theft Auto IV' the greatest writing of the century?

noname2200 said:
outlawauron said:
Khuutra said:
outlawauron said:
What? I do not understand how people can think the writing was any kind of deep or interesting.

Bleh.

"Depth" is not nearly as important to writing as honesty is.

I need to play this damn game just so I can make an informed opinion, I suppose.

I don't know. I just think the GTA series is just kinda shallow in that aspect.

In fairness, GTA IV starts strong (writing wise), but it fizzles pretty quickly. Perhaps this writer, like dozens of game reviewers before her, simply didn't bother playing past the first hour?

Well, if this is what mainstream media is going to report, I'd rather them stop. This and the Forbes comment about Harmonix copying itself is just stupid.



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Outcast said:
Kasz216 said:
Riachu said:
Kasz216 said:

He and DTG should get a room and have a nice conversation together.

Eh, better then saying MGS4 though.... i guess.

L4D has the best writing and story for a game this generation if you ask me... and i'm totally serious and can give off many reasons why.

I can give you one reason why I disagree with you: it doesn't have the necessary depth and emotion for truly memorable storytelling.  Compared to games in the Metal Gear Solid and Final Fantasy series, L4D jsu doesn't have the depth.  Also, there is not actually story in L4D.

@Outcast

Could you please stop being rude?  You shouldn't risk getting banned from the site just to reply one of my posts.

 

Sure there is.  You just need to be able to know a story beyond "Hey people are telling me what's going on!".

The story in L4D is easy.  There is a plague ravaging the earth... your with a group of survivors and you need to get out.

The depth of emotion is there.  It's fear.  Fear in the creepy setting, perfectly stylized, and knowing that the boss infected could be... anywhere.  Even when you know how to play the game... you don't know where it's coming from and any time can be a "holy crap" moment.

It doesn't weigh you down with backstories and flashbacks because they aren't needed.  In fact they're out of place.  All these people care about and anyone in such a situation would care about is one thing... the same thing you do.  Surviving.

The game would be much worse off if between scenes there were cheesy cutscenes where you discovered there was some secret government plague that broke out and infected everyone or something like that.

The game gives you everything you need to give you a realistic zombie expierence and give you all the atmosphere of it.  It conveys everything really well.

L4D is irrelevant to this thread. It does atmosphere well, but the storytelling and writing are bare-bones/non-existant.

 

That's jsut showing a very narrow term of what storytelling and writing are.

Storytelling does not need to be told through words, it can also be told through images and actions.

L4D has everything required to be considered in storytelling.

 



Kasz216 said:
Outcast said:
Kasz216 said:
Riachu said:
Kasz216 said:

He and DTG should get a room and have a nice conversation together.

Eh, better then saying MGS4 though.... i guess.

L4D has the best writing and story for a game this generation if you ask me... and i'm totally serious and can give off many reasons why.

I can give you one reason why I disagree with you: it doesn't have the necessary depth and emotion for truly memorable storytelling.  Compared to games in the Metal Gear Solid and Final Fantasy series, L4D jsu doesn't have the depth.  Also, there is not actually story in L4D.

@Outcast

Could you please stop being rude?  You shouldn't risk getting banned from the site just to reply one of my posts.

 

Sure there is.  You just need to be able to know a story beyond "Hey people are telling me what's going on!".

The story in L4D is easy.  There is a plague ravaging the earth... your with a group of survivors and you need to get out.

The depth of emotion is there.  It's fear.  Fear in the creepy setting, perfectly stylized, and knowing that the boss infected could be... anywhere.  Even when you know how to play the game... you don't know where it's coming from and any time can be a "holy crap" moment.

It doesn't weigh you down with backstories and flashbacks because they aren't needed.  In fact they're out of place.  All these people care about and anyone in such a situation would care about is one thing... the same thing you do.  Surviving.

The game would be much worse off if between scenes there were cheesy cutscenes where you discovered there was some secret government plague that broke out and infected everyone or something like that.

The game gives you everything you need to give you a realistic zombie expierence and give you all the atmosphere of it.  It conveys everything really well.

L4D is irrelevant to this thread. It does atmosphere well, but the storytelling and writing are bare-bones/non-existant.

 

That's jsut showing a very narrow term of what storytelling and writing are.

Storytelling does not need to be told through words, it can also be told through images and actions.

L4D has everything required to be considered in storytelling.

 

First of all, writing does not mean images. That made me laugh. Secondly you manage to sum up the entirety of L4D's 'story' in one line. There's no depth, no character development, no plot, no twists. A virus has turned everyone into zombies and you have to kill them all, that's it. Stop throwing around inane arguments and learn what the words mean.

 



I say let's let the topic die, because as usually, it went to hell.



"You have the right to the remains of a silent attorney"

Outcast said:
Kasz216 said:
Outcast said:
Kasz216 said:
Riachu said:
Kasz216 said:

He and DTG should get a room and have a nice conversation together.

Eh, better then saying MGS4 though.... i guess.

L4D has the best writing and story for a game this generation if you ask me... and i'm totally serious and can give off many reasons why.

I can give you one reason why I disagree with you: it doesn't have the necessary depth and emotion for truly memorable storytelling.  Compared to games in the Metal Gear Solid and Final Fantasy series, L4D jsu doesn't have the depth.  Also, there is not actually story in L4D.

@Outcast

Could you please stop being rude?  You shouldn't risk getting banned from the site just to reply one of my posts.

 

Sure there is.  You just need to be able to know a story beyond "Hey people are telling me what's going on!".

The story in L4D is easy.  There is a plague ravaging the earth... your with a group of survivors and you need to get out.

The depth of emotion is there.  It's fear.  Fear in the creepy setting, perfectly stylized, and knowing that the boss infected could be... anywhere.  Even when you know how to play the game... you don't know where it's coming from and any time can be a "holy crap" moment.

It doesn't weigh you down with backstories and flashbacks because they aren't needed.  In fact they're out of place.  All these people care about and anyone in such a situation would care about is one thing... the same thing you do.  Surviving.

The game would be much worse off if between scenes there were cheesy cutscenes where you discovered there was some secret government plague that broke out and infected everyone or something like that.

The game gives you everything you need to give you a realistic zombie expierence and give you all the atmosphere of it.  It conveys everything really well.

L4D is irrelevant to this thread. It does atmosphere well, but the storytelling and writing are bare-bones/non-existant.

 

That's jsut showing a very narrow term of what storytelling and writing are.

Storytelling does not need to be told through words, it can also be told through images and actions.

L4D has everything required to be considered in storytelling.

 

First of all, writing does not mean images. That made me laugh. Secondly you manage to sum up the entirety of L4D's 'story' in one line. There's no depth, no character development, no plot, no twists. A virus has turned everyone into zombies and you have to kill them all, that's it. Stop throwing around inane arguments and learn what the words mean.

 

Writing is simply the creating of a story, atleast in the context you are using it.

Stories can be told through images.

Ever here the term "A picture is worth a thousand words?"  Plenty of stories have been told simply by images.

Stories don't need character development, or plot twists. The whole need for plot twists is what makes modern storytelling often times a joke, because the twist is always the more obvious then if there wasn't a twist.

Dynamic characters are not needed to tell a good story.  Classic stories can be told via Static characters by making everything else happen around these static characters.  Often times static characters are used to make points that round character could not make.

L4D actually does a good job of this.  Since when you've got thousands of zombies ready to eat you at any turn and your fighting for survival... are you really going to take the time to pause, and ask the vietnam vet who he is or what nam was like... do you want to know anything about the creepy biker that's going to give you pause and unnerve you?  Or do you just take them at face value and focus on surviving?

I mean how could the game of been any more realistic by adding more dialogue?

Plenty of characters are just who they are and they don't change.  What was the character development in Moby Dick?  Flat characters aren't nessisairly bad, and some times flat characters are the only characters that can properly tell a story.

There is plenty of plot and depth however.  You just seem to miss it because you are in a box of what you think stoires should be like. 

 

 

 



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amp316 said:
Everyone's entitled to their opinions but when the author compared GTA IV to the twelve labors of Hercules I had to roll my eyes. Also, as much as cinema has hugely disappointed me since the beginning of this century, saying that GTA 4 is better written than any movie since 2000 is just a horrible statement. Sadly, it is better written than several of them though.

QFT.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

Don't get me started on how brilliant the story and especially the writing in Gran Turismo series is. It's a whole freackin' bible in there, you just have to be open minded and read through them layers of depth.



"You have the right to the remains of a silent attorney"

el_rika said:
Don't get me started on how brilliant the story and especially the writing is in Gran Turismo series. It's a whole freackin' bible in there, you just have to be open minded and read through them layers of depth.

Story-wise, the GT series has nothing on Mario Kart. And what about Wii Fit? Aw man, if there's ONE game that has brilliant writing, deep character development and unique, unheard-of plot twists, it's Wii Fit.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

You know, Gears of War 2 had some great writing. I mean sure the characters were one dimensional and the dramatic parts of the story fell flat but there's just something about the ruined lands that make it so insightful and deep. /sarcasm



Cheebee said:
el_rika said:
Don't get me started on how brilliant the story and especially the writing is in Gran Turismo series. It's a whole freackin' bible in there, you just have to be open minded and read through them layers of depth.

 Aw man, if there's ONE game that has brilliant writing, deep character development and unique, unheard-of plot twists, it's Wii Fit.

 

 What plot twists ? Those are so last gen. Wii Fit has the next gen in storytelling - ankle twists -



"You have the right to the remains of a silent attorney"